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Date: Fri, 20 Jul 2012 12:00:01
To: <[email protected]>
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Subject: hlds_linux Digest, Vol 53, Issue 46
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Today's Topics:
1. Mandatory Nuclear Dawn update released (Nicholas Hastings)
2. Re: Mini update? (Erik-jan Riemers)
3. Lone ubered players on a server (ics)
4. Re: Lone ubered players on a server (Ken Bateman)
----------------------------------------------------------------------
Message: 1
Date: Thu, 19 Jul 2012 16:44:43 -0400
From: Nicholas Hastings <[email protected]>
To: Half-Life dedicated Win32 server mailing list
<[email protected]>, Half-Life dedicated Linux server
mailing list <[email protected]>
Subject: [hlds_linux] Mandatory Nuclear Dawn update released
Message-ID: <[email protected]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed
We've released a mandatory update to Nuclear Dawn. The notes are below.
As a reminder, the new steamcmd tool is now required for updates, rather
than hldsupdatetool. More information can be found here,
http://forums.interwavestudios.com/topic/4529-dedicated-server-change/
Enhancements
- Commander building placement now remembers rotation used for last
placed building when placing another.
- Customizations of radialmenu.txt will no longer be overwritten on updates.
- Added mapping support for nd_info_sonic_turret_ct.
Fixes
- Fixed sniper no-rezoom-after-shot option only working on local servers.
- Fixed firstperson in-hand weapon model not displaying to Source TV
viewers.
- Fixed choppiness when using noclip or spectator free cam mode.
- Fixed commander building placement sometimes unintentionally rotating
buildings on click.
Server changes
- Updated srcds_run linux server script autoupdate to work with new
steamcmd tool.
--
Nicholas "psychonic" Hastings
Developer
InterWave Studios
www.interwavestudios.com <http://www.interwavestudios.com>
------------------------------
Message: 2
Date: Fri, 20 Jul 2012 16:19:43 +0200
From: Erik-jan Riemers <[email protected]>
To: Half-Life dedicated Linux server mailing list
<[email protected]>
Subject: Re: [hlds_linux] Mini update?
Message-ID: <[email protected]>
Content-Type: text/plain; charset=ISO-8859-1
The client crashes, this was only happening on modded servers. Although i
rather not.. but setting it to sv_pure 0 resolved the issue. If I keep the
server at sv_pure 1 it will crash the server, so there is really an issue
somewhere. But that's not something I know how to find/debug.
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Mikael
Pedersen
Sent: woensdag 18 juli 2012 21:40
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mini update?
On Sat, 14 Jul 2012 22:50:53 +0200, you wrote:
>Dont know if it happens to others, but i am getting reports on map
>change that the client will crash. I actually have this issue too. Just
>had a full server go empty on map change, and it wasn't the server.
>Maybe bad luck, so I am just checking :)
Yep, I see this as well. Server isn't going totally empty, but losing
about half of the players.
The last two days I've noticed that my client can hang unresponsive for
maybe 10-12 seconds, whenever I leave a server. It doesn't crash, but when
it recovers, I get this message in the console:
CAsyncWavDataCache: 1283 .wavs total 0 bytes, 0.00 % of capacity
Or the other day:
CAsyncWavDataCache: 1465 .wavs total 0 bytes, 0.00 % of capacity
Perhaps this is related?
-Mikael
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------------------------------
Message: 3
Date: Fri, 20 Jul 2012 19:22:38 +0300
From: ics <[email protected]>
To: Half-Life dedicated Linux server mailing list
<[email protected]>
Subject: [hlds_linux] Lone ubered players on a server
Message-ID: <[email protected]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed
I have now 2 reported cases where a player has seen a lone ubered player
on a server. The first report was hazy about lone ubered medic (those of
you have been around remember the old glitch that was fixed ages ago)
but yesterday one of my admins reported that he saw an ubered pyro
running around 30 seconds alone and killing everyone. I'm still not sure
if this was just a graphical glitch or was the player really ubered.
Wondering if the old glitch has returned in some condition and if anyone
else have seen or heard similiar?
-ics
------------------------------
Message: 4
Date: Fri, 20 Jul 2012 13:56:34 -0400
From: Ken Bateman <[email protected]>
To: [email protected]
Subject: Re: [hlds_linux] Lone ubered players on a server
Message-ID: <[email protected]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed
On 7/20/2012 12:22 PM, ics wrote:
> I have now 2 reported cases where a player has seen a lone ubered
> player on a server. The first report was hazy about lone ubered medic
> (those of you have been around remember the old glitch that was fixed
> ages ago)
This is legitimately possible if he's getting ubersaw hits. Ubers can
be popped without a patient.
> but yesterday one of my admins reported that he saw an ubered pyro
> running around 30 seconds alone and killing everyone. I'm still not
> sure if this was just a graphical glitch or was the player really
> ubered. Wondering if the old glitch has returned in some condition and
> if anyone else have seen or heard similiar?
This sounds like a sv_cheats hack.
-Ken
------------------------------
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End of hlds_linux Digest, Vol 53, Issue 46
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