Since the weekend went without any significant problems, we're going to increase the percentage of people who are asked if they want to participate to 100 soon. Also, we'll increase the number of players needed to seed a server, since the player pool will be a bit bigger. (It's really low right now.)
In the meantime, you can set the client convar tf_quickplay_beta_preference = 1 to force into the beta. -----Original Message----- From: Michael Tharp [mailto:[email protected]] Sent: Monday, July 23, 2012 11:05 AM To: Half-Life dedicated Win32 server mailing list Cc: Fletcher Dunn Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta On 07/23/2012 12:41 PM, Fletcher Dunn wrote: > Correct. Shipping this particular feature to beta would not get us > the type of testing we need. So we ship it as a beta feature. If > it's broken, server operators and users can opt out, and we can > quickly turn down the percentage of people who get prompted "do you > want to participate" to zero. Hey Fletch, Is there a way to opt in to the client side of this feature? It sounds very interesting and solves the #1 problem I had with quickplay, which is that it punishes servers that are already empty except when there's a supply shortage (e.g. immediately after an update). I'd like to play with it, but it seems like right now only a few randomly-chosen players get the golden ticket. My #2 issue is that there's no love for nocrits, but hopefully a lobby system will pave the way to having more knobs for players to tweak. Sorry if this was already answered elsewhere, I'm discarding mail not from Valve employees because the signal-to-noise ratio is regrettably low. -- m. tharp _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

