Is anyone getting messages like this randomly?

Game server authentication: FAILURE!
   Cannot locate owner's steam account

And in status.

account : not logged in  (Cannot locate owner's steam account)

On Thu, Aug 2, 2012 at 5:34 PM, Doctor McKay <[email protected]> wrote:
> If it was in TF Beta first, it wouldn't have gotten the large-scale testing
> that it needs.
>
> McKay
>
> -----Original Message----- From: Brian Simon
> Sent: Thursday, August 02, 2012 7:32 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [hlds] Quickplay broken?
>
>
> That's why it should have been put in the TF beta first! :)
>
> On Thu, Aug 2, 2012 at 1:56 PM, Fletcher Dunn
> <[email protected]>wrote:
>
>> >with the beta quickplay system if your server uses any type of normal
>> connection
>> >method to the server for the first player it boots you out of the beta
>>
>> It will be fixed really soon.  As in, today (hopefully).  We're planning
>> an update later today, and it will have the necessary fixes on the server
>> side.  I'm hopeful to get it fixed on the backend, too.
>>
>> There is also a problem where a "game over" condition can cause the server
>> to switch into a mode where it stops receiving traffic.  That bug will
>> also
>> be fixed today.
>>
>> Sorry for the bugs.  That's why it's called beta!
>>
>> -----Original Message-----
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of Shizzle Nizzle
>> Sent: Thursday, August 02, 2012 6:16 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Quickplay broken?
>>
>> It could also be due to quickplay traffic being split inbetween the beta
>> quickplay system and the current quickplay system. They did say with the
>> beta quickplay system if your server uses any type of normal connection
>> method to the server for the first player it boots you out of the beta.
>> They never did followup if that was ever fixed. I could imagine that a lot
>> of people running both the beta quickplay/normal quickplay aren't getting
>> the benefit of the beta quickplay traffic because of that bug. But I too
>> have noticed this same issue about the dropoff in quickplay traffic
>> seeding
>> which started about a day before fletcher posted about the beta quickplay
>> system being started. I assume the drop in traffic is because of that.
>>
>> On Wed, Aug 1, 2012 at 9:51 PM, ics <[email protected]> wrote:
>> > Exactly this. It was once stated that quickplay is only about 30% of
>> > all connects to servers. Many people may have found one, two or more
>> > servers that they have on favorites. They will go to those servers
>> > first if there are players as they will be asked if they want to add
>> > the server to their favorites when they disconnect after 10 mins or
>> longer session.
>> >
>> > This can be just a normal case, some of your regulars will be gone and
>> > there will be quiet moments. Quickplay is only something that you may
>> > want to have as an extra. It helps populate a server but on peak
>> > times, there's a lot of servers with some empty slots so there will be
>> > also a lot more servers for it to pick for and where to place a random
>> player to.
>> >
>> > -ics
>> >
>> > 2.8.2012 5:44, Rob Liu kirjoitti:
>> >
>> > The reason can be there just less and less people are using quickplay.
>> > And there are more quickplay servers out there.
>> >
>> > On Thu, Aug 2, 2012 at 10:38 AM, Russell Smith
>> > <[email protected]>
>> > wrote:
>> >>
>> >> I've seen mine above 12 players and not getting fed a trickle of
>> >> people from quickplay.  Often what happens now is a swarm of players
>> >> join around the same time.  Then usually after a map change many
>> >> players will leave, dropping the server to 14-15 or so where it will
>> >> remain until the next swarm of players gets fed in.  This can take a
>> >> while sometimes, after which this cycle repeats.
>> >>
>> >> There seems to be less of a constant slow feed of players now and
>> >> instead you get big spurts.
>> >>
>> >> On 01.08.2012 13:49, Dave Rosca wrote:
>> >>>
>> >>> Thats how it was before the quickplay changes, at least for my server.
>> >>>
>> >>> Only at around 12 players does quickplay kick in.
>> >>
>> >>
>> >>
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>> >
>> >
>> >
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>> >
>> >
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