Is anyone getting messages like this randomly? Game server authentication: FAILURE! Cannot locate owner's steam account
And in status. account : not logged in (Cannot locate owner's steam account) On Thu, Aug 2, 2012 at 5:34 PM, Doctor McKay <[email protected]> wrote: > If it was in TF Beta first, it wouldn't have gotten the large-scale testing > that it needs. > > McKay > > -----Original Message----- From: Brian Simon > Sent: Thursday, August 02, 2012 7:32 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] [hlds] Quickplay broken? > > > That's why it should have been put in the TF beta first! :) > > On Thu, Aug 2, 2012 at 1:56 PM, Fletcher Dunn > <[email protected]>wrote: > >> >with the beta quickplay system if your server uses any type of normal >> connection >> >method to the server for the first player it boots you out of the beta >> >> It will be fixed really soon. As in, today (hopefully). We're planning >> an update later today, and it will have the necessary fixes on the server >> side. I'm hopeful to get it fixed on the backend, too. >> >> There is also a problem where a "game over" condition can cause the server >> to switch into a mode where it stops receiving traffic. That bug will >> also >> be fixed today. >> >> Sorry for the bugs. That's why it's called beta! >> >> -----Original Message----- >> From: [email protected] [mailto: >> [email protected]] On Behalf Of Shizzle Nizzle >> Sent: Thursday, August 02, 2012 6:16 AM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] Quickplay broken? >> >> It could also be due to quickplay traffic being split inbetween the beta >> quickplay system and the current quickplay system. They did say with the >> beta quickplay system if your server uses any type of normal connection >> method to the server for the first player it boots you out of the beta. >> They never did followup if that was ever fixed. I could imagine that a lot >> of people running both the beta quickplay/normal quickplay aren't getting >> the benefit of the beta quickplay traffic because of that bug. But I too >> have noticed this same issue about the dropoff in quickplay traffic >> seeding >> which started about a day before fletcher posted about the beta quickplay >> system being started. I assume the drop in traffic is because of that. >> >> On Wed, Aug 1, 2012 at 9:51 PM, ics <[email protected]> wrote: >> > Exactly this. It was once stated that quickplay is only about 30% of >> > all connects to servers. Many people may have found one, two or more >> > servers that they have on favorites. They will go to those servers >> > first if there are players as they will be asked if they want to add >> > the server to their favorites when they disconnect after 10 mins or >> longer session. >> > >> > This can be just a normal case, some of your regulars will be gone and >> > there will be quiet moments. Quickplay is only something that you may >> > want to have as an extra. It helps populate a server but on peak >> > times, there's a lot of servers with some empty slots so there will be >> > also a lot more servers for it to pick for and where to place a random >> player to. >> > >> > -ics >> > >> > 2.8.2012 5:44, Rob Liu kirjoitti: >> > >> > The reason can be there just less and less people are using quickplay. >> > And there are more quickplay servers out there. >> > >> > On Thu, Aug 2, 2012 at 10:38 AM, Russell Smith >> > <[email protected]> >> > wrote: >> >> >> >> I've seen mine above 12 players and not getting fed a trickle of >> >> people from quickplay. Often what happens now is a swarm of players >> >> join around the same time. Then usually after a map change many >> >> players will leave, dropping the server to 14-15 or so where it will >> >> remain until the next swarm of players gets fed in. This can take a >> >> while sometimes, after which this cycle repeats. >> >> >> >> There seems to be less of a constant slow feed of players now and >> >> instead you get big spurts. >> >> >> >> On 01.08.2012 13:49, Dave Rosca wrote: >> >>> >> >>> Thats how it was before the quickplay changes, at least for my server. >> >>> >> >>> Only at around 12 players does quickplay kick in. >> >> >> >> >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list >> >> archives, please visit: >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > >> > >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

