Undocumented changes:
Teleporter Exits now point towards their Entrance. 
Dispensers and Teleporters can no longer be wrenched during an upgrade 
animation (like Sentry Guns).
..

Really confusing, and abuse by trolling engies with a "friendly" enemy spy. 
Nobody is going to actually read the description of a teleporter to find if its 
a entrance or a exit.

And cannot be wrenched during a upgrade? Was that a blocking for the upgrading 
itself or for the speed up of the animation, or both? I'll test later I guess. 
But why does the engy need that nerf anyway? its not like he was OP in contrary 
even imo.



>________________________________
> From: Eric Smith <[email protected]>
>To: Half-Life dedicated Linux server mailing list 
><[email protected]>; Half-Life dedicated Win32 server mailing 
>list <[email protected]>; "'[email protected]'" 
><[email protected]> 
>Sent: Friday, 3 August 2012, 1:35
>Subject: [hlds_linux] Mandatory TF2 update released
> 
>We've released a mandatory update to TF2. The notes for the update are below.
>
>-Eric
>
>------------------------------
>
>Source Engine Changes (TF2, DoD:S, HL2:DM)
>- Marked mem_force_flush as a cheat to prevent client exploits
>- Fixed %n console crash in the client
>
>Team Fortress 2
>- Added new items:
>   - The Red-Tape Recorder
>   - The Huo Long Heatmaker
>   - The Flying Guillotine
>   - The Neon Annihilator
>   - The Triad Trinket
>   - The Champ Stamp
>   - The Marxman
>   - The Human Cannonball
>- Added new promo items
>- Fixed sappers attaching incorrectly to teleporters that are still building
>- Improved reliability for finding a coach
>- Fixed Engineer training shotgun and pistol images being swapped
>- Fixed GetPlayerItems web APIs not respecting inventory privacy settings
>- Quickplay beta: Fixed bug causing game servers to sometimes stop receiving 
>traffic upon victory condition
>- Quickplay beta: Added more status information while in the matchmaking queue
>
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>
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