What are the chances of allowing a TF2 MvM server to start with more than 32 players?
> From: fletch...@valvesoftware.com > To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com > Date: Wed, 15 Aug 2012 15:55:49 +0000 > Subject: [hlds_linux] MvM and maxplayers 32 > > A note regarding 32-player servers and MvM: > > An MvM server will require about as much CPU usage as a 32-player PvP server. > However, the network utilization is significantly lower for obvious reasons. > Whether the max number of internal player "slots" is 6, 24 or 32, I think > you'll agree is really an internal technical detail that would not be this > much of a focal point in the discussion, in a perfect world. It is > understandable but unfortunate that currently pricing models are based on > this, because this number is equivalent to "players" in PvP. > > Over time the smart server hosting company will bring their pricing structure > in line with whatever the underlying resource utilization constraints really > are, and whether CPU cycles or bandwidth are more scarce. I think an MvM > server will have performance characteristics somewhere between L4D and a > 32-player PvP server. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux