What are the chances of allowing a TF2 MvM server to start with more than 32
> From: fletch...@valvesoftware.com
> To: firstname.lastname@example.org; h...@list.valvesoftware.com
> Date: Wed, 15 Aug 2012 15:55:49 +0000
> Subject: [hlds_linux] MvM and maxplayers 32
> A note regarding 32-player servers and MvM:
> An MvM server will require about as much CPU usage as a 32-player PvP server.
> However, the network utilization is significantly lower for obvious reasons.
> Whether the max number of internal player "slots" is 6, 24 or 32, I think
> you'll agree is really an internal technical detail that would not be this
> much of a focal point in the discussion, in a perfect world. It is
> understandable but unfortunate that currently pricing models are based on
> this, because this number is equivalent to "players" in PvP.
> Over time the smart server hosting company will bring their pricing structure
> in line with whatever the underlying resource utilization constraints really
> are, and whether CPU cycles or bandwidth are more scarce. I think an MvM
> server will have performance characteristics somewhere between L4D and a
> 32-player PvP server.
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