type "stats' in console and see what the fps of the server is. You may have to do this a couple of times.

On 8/15/2012 1:09 PM, Ross Bemrose wrote:
I've noticed that RDTSC_FREQUENCY is sometimes misdetected. You can disable this check by setting RDTSC_FREQUENCY to 'disabled' in your environment, but I'm not sure what performance issues that will cause.

In bash, this is export RDTSC_FREQUENCY='disabled'

You can also try setting this value manually. I'm not sure what it's actually supposed to equal, though.

On 8/15/2012 3:01 PM, Peter Reinhold wrote:
In anticipation of the upcoming MvM, I took it upon myself to install a new (older) machine to be used to host some MvM servers.

Its a dual Xeon 2ghz machine, Intel S5000PSL motherboard using Centos 6.3 64bit, and since I haven't run anything on this type of CPU before, I've setup a TF2 server for testing and benchmarking.

Problem is, its running terrible, not in a CPU load sense, but the game stutters very strangely, feels like 1 second forward, 0.1 seconds back, and its all the time.

I've copied the setup from my existing, well running TF2s, so that part should be in order.

Netgraphs looks fine, ping is excellent, bandwidth is not an issue.

Does anyone have any clues as to what this might be?

Sitting here writing, it hits me that none of the other TF2s I run are on 64 bit (as they are run in VMs on an ESXi setup), but the new machine is running on bare metal, and to use all the RAM, I installed 64 bit.

Could this be an issue?

Any input will be greatly appreciated.


/Peter

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