While you're changing the voting code, can we pretty please have the end of map vote split into its own cvar instead of hijacking the nextlevel vote's sv_vote_issue_nextlevel_allowed cvar?

On 8/15/2012 12:54 PM, Fletcher Dunn wrote:
MOAR IMPORTANT FACTS!

The MvM in-game voting system restricts the options given to players to change 
the map or mission.  Similarly, PvP voting restricts the options to what's in 
your mapcycle file.

So...

To host a PvP server:

*         No MvM maps in the mapcycle file.

*         Set tf_mm_servermode 1 (or 0)

*         Boot the server on a PvP map in your map cycle.

To host an MvM server:

*         Make sure maxplayers is 32!

*         No PvP maps in the MvM mission cycle file.  (More details on this 
file will follow.)

*         Set tf_mm_servermode 2 (or 0)

*         Boot the server on a MvM map in your map cycle.

If you do the above, the server will essentially be locked in either one mode 
or the other, and players will not be able to switch.  (Barring any use of 
rcon, etc.)




From: [email protected] 
[mailto:[email protected]] On Behalf Of Alastor Raynes
Sent: Wednesday, August 15, 2012 9:33 AM
To: Half-Life dedicated Win32 server mailing list
Cc: [email protected]
Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions


A few quick questions, if I may.

1) Will it be possible to force a server to run in only MvM mode, like how 
Arena mode currently works? If so, how is this done?

2) If a server has the capability, will spectators be able to join and watch 
MvM matches without SourceTV? If so, will they be able to cycle in and out 
after each match, like Arena mode?

I apologize if these have already been answered.
On Aug 15, 2012 10:51 AM, "Fletcher Dunn" 
<[email protected]<mailto:[email protected]>> wrote:
7th.

We'll do the best we can and are hoping to not release it too late.

-----Original Message-----
From: 
[email protected]<mailto:[email protected]>
 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Benedict Glover
Sent: Wednesday, August 15, 2012 8:47 AM
To: [email protected]<mailto:[email protected]>
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions


6th

From: [email protected]<mailto:[email protected]>
Date: Wed, 15 Aug 2012 17:42:15 +0200
To: [email protected]<mailto:[email protected]>
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions

5Th

2012/8/15 Vader_666 <[email protected]<mailto:[email protected]>>

4th

2012/8/15 Giovanni Harting 
<[email protected]<mailto:[email protected]>>

Third.....

2012/8/15 Dr. McKay <[email protected]<mailto:[email protected]>>

I second this request.


Dr. McKay
http://www.doctormckay.com

On Aug 15, 2012, at 10:11 AM, "Frank" 
<[email protected]<mailto:[email protected]>> wrote:

Is there any chance at all in having this update release
before 5PM
EST??
The Meet the Pyro update released so late for many of us that
we
didn't
have
time to do much in the form of damage control and make the
needed adjustments server side till the next day. It would be
nice to have
it
release early enough so we can set servers up without it being
into
the
wee
hours of the night again.

I believe that's just a very small favor to ask as this update
appears
it
may be a beast.

Thanks guys!

-----Original Message-----
From: 
[email protected]<mailto:[email protected]>
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf
Of
Fletcher
Dunn
Sent: Tuesday, August 14, 2012 1:17 PM
To: Half-Life dedicated Linux server mailing list
([email protected]<mailto:[email protected]>); 
Half-Life dedicated Win32
server
mailing list
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions

OK, a little investigating reveals that this statement I made:

* You can switch the server in and out of any matchmaking mode
pool
or
back
to any regular game mode at any time.

Is not really accurate!  Sorry!  If the server is EMPTY or has
fewer
than 6
players, yes, there are no problems with switching --- that is true.
However, in general, switching from PvP to MvM is going to
cause
several
problems.  (I believe that what would actually happen is that
the
7th,
8th,
etc. players who connect on a map change will be forced into
spectator.
  At
any rate, we don't officially support that, so if you do it,
you're
on
your
own.)  So, you should expect to segregate your servers into
MvM and
PvP.
Don't just put the MvM maps into the mapcycle file, that won't work.
(Actually, the mapcycle file is slightly different for MvM
because
you
really are cycling through missions, not the maps.  Likewise,
players
can
vote to change the "mission" even if it's on the current map.
We'll
have
more details on all this tomorrow.)


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