Just finished setting up 6 MvMs, and I would like to add another, private, server for friends to play on.

But, during my identity creation on the first 6, I set a password in the server.cfg (and, verified it via console), but players still joined directly (strict was off, so I could join myself)

Is this by design, that MvMs should not be passwordable, and if so, how do I go about setting up a private server?


/Peter

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