Just finished setting up 6 MvMs, and I would like to add another,
private, server for friends to play on.
But, during my identity creation on the first 6, I set a password in
the server.cfg (and, verified it via console), but players still joined
directly (strict was off, so I could join myself)
Is this by design, that MvMs should not be passwordable, and if so, how
do I go about setting up a private server?
/Peter
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