It seems ad hoc is blocking player names from being shown in HLSW. I don't think its suppose to do that?
On Fri, Aug 17, 2012 at 4:10 PM, Fletcher Dunn <[email protected]> wrote: > Actually, that description below was incorrect. > > If you set tf_mm_servermode 0, then tf_mm_strict 0 and tf_mm_strict 2 will > both deny directions connections. > > We'll get an update fixed for this ASAP. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Peter HLDS > Sent: Friday, August 17, 2012 4:06 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] tf_mm_strict values swapped > > But what about tf_mm_strict 0? > > That SHOULD allow direct connections, AND show in server browser, no? > > On Aug 17, 2012, at 18:03 PM, Fletcher Dunn wrote: > >> There is a bug with the tf_mm_strict change in the update we released a few >> minutes ago. >> >> The values as documented are swapped between 1 and 2. >> >> In this update: >> tf_mm_strict 1 currently DOES NOT allow direct connections >> tf_mm_strict 2 currently DOES allow direct connections >> >> We'll release an optional update shortly to fix this to match the >> documentation. >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

