It seems ad hoc is blocking player names from being shown in HLSW. I
don't think its suppose to do that?

On Fri, Aug 17, 2012 at 4:10 PM, Fletcher Dunn
<[email protected]> wrote:
> Actually, that description below was incorrect.
>
> If you set tf_mm_servermode 0, then tf_mm_strict 0 and tf_mm_strict 2 will 
> both deny directions connections.
>
> We'll get an update fixed for this ASAP.
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Peter HLDS
> Sent: Friday, August 17, 2012 4:06 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] tf_mm_strict values swapped
>
> But what about tf_mm_strict 0?
>
> That SHOULD allow direct connections, AND show in server browser, no?
>
> On Aug 17, 2012, at 18:03 PM, Fletcher Dunn wrote:
>
>> There is a bug with the tf_mm_strict change in the update we released a few 
>> minutes ago.
>>
>> The values as documented are swapped between 1 and 2.
>>
>> In this update:
>> tf_mm_strict 1 currently DOES NOT allow direct connections
>> tf_mm_strict 2 currently DOES allow direct connections
>>
>> We'll release an optional update shortly to fix this to match the 
>> documentation.
>>
>
>
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