Yes it is.

On Sat, Aug 18, 2012 at 11:11 AM, Michael Johansen <[email protected]> wrote:

>
> What about the Netchannel: failed reading message net_SetConVar from <ip>
> message, its still here too I think.
>
>
> > From: [email protected]
> > Date: Sat, 18 Aug 2012 16:45:37 +0200
> > To: [email protected]
> > Subject: Re: [hlds_linux] Mandatory TF2 update released
> >
> > Still see those.. just notifing though. (like the rest) :)
> >
> > Host_Error: Overflow error writing string table baseline
> GameRulesCreation
> > L 08/18/2012 - 13:46:27: Engine error: Host_Error: Overflow error writing
> > string table baseline GameRulesCreation
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Eric
> Smith
> > Sent: zaterdag 18 augustus 2012 0:35
> > To: Half-Life dedicated Linux server mailing list; Half-Life dedicated
> > Win32 server mailing list; '[email protected]'
> > Subject: [hlds_linux] Mandatory TF2 update released
> >
> > We've released a mandatory update to TF2. The notes for the update are
> > below.
> >
> > -Eric
> >
> > ------------------------------
> >
> > Source Engine Changes (TF2, DoD:S, HL2:DM)
> > - Updated client rate value to default to 30000 to improve network
> > performance for most players
> >    - Rate was previously set by Steam's Internet connection speed setting
> > - Updated client rate value to be stored in the config.cfg file
> >
> > Team Fortress 2
> > - Fixed a crash caused by a string table overflow
> > - Fixed a client crash related to the freeze panel
> > - Fixed a client crash related to ragdolls
> > - Fixed a client crash related to the Mann vs. Machine upgrade panel
> > - Fixed a client crash related to Mann vs. Machine stats
> > - Fixed a crash related to server plug-ins spawning a Mann vs. Machine
> > Tank before the game is ready
> > - Updated the dedicated server to exit when attempting to start a Mann
> vs.
> > Machine map with less than 32 maxplayers
> > - Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly
> > when the defenders lose
> > - Fixed the Mann vs. Machine wave loss/victory dialog buttons not being
> > clickable sometimes
> > - Fixed the Mann vs. Machine victory dialog getting stuck on the screen
> > - Fixed the Mann vs. Machine wave summary dialog showing up at the
> > beginning of the first wave
> > - Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel
> > - Updated upgrade icons to remove numbers
> > - Fixed Sentry Busters picking disposable buildings as valid targets
> > - Fixed an instance of the Sentry Buster sound looping endlessly
> > - Updated the backpack image for Archimedes to fix an alpha channel
> > problem
> > - Updated the colors for The Battery Bandolier
> > - Fixed the disconnect reason not being localized properly for Mann vs.
> > Machine mode
> > - Fixed player glow colors not based on player health in some community
> > mods outside of Mann vs. Machine mode
> > - Removed console spew related to missing movement warnings
> > - Updated the matchmaking ConVar tf_mm_strict
> >    - A value of 2 will hide the server from the server browser but will
> > still allow direct connections
> > - Updated Mvm_Mannworks
> >    - Adjusted clipping on left side drop down where bots may become stuck
> >    - Fixed lighting seam near base
> >    - Fixed vphysics prop error in console
> >    - Minor clipping pass on areas players may become hung up on
> >
> >
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> >
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