If I'm not mistaken they were planning on either 1. removing the need to
login to steam servers for F2P dedicated server files, 2. allow any steam
account (second account) or am I wrong?

On Tue, Aug 21, 2012 at 5:38 PM, Nicholas Hastings <[email protected]
> wrote:

> "Or, maybe allow ANY Steam account - even a Free-to-Play account from a
> different game to be used to install/update any game "
>
> That is already the case for most or all dedicated servers on the new
> system. CS:GO dedicated /was/ locked down until late last week only because
> the beta itself was locked down. Now, any Steam account has access to
> download the dedicated server, even if it does not own any games.
>
>
>
> On 8/21/2012 8:32 PM, Weasel wrote:
>
>> On Tue, Aug 21, 2012 at 10:22 PM, Nicholas Hastings
>>> <[email protected]**> wrote:
>>>
>>>> SteamCMD is still just as scriptable, and anonymous login is planned,
>>>> though
>>>> not available yet.
>>>>
>>> I'll wait for the anonymous login feature to become available before
>>> switching to steamCMD then, since my server isn't running ND at the
>>> moment but a TF2 MvM game. The main issue I'm having with steamCMD is
>>> indeed that I need to log in with my steam account, which will
>>> disconnect the Steam client on my game PC.
>>>
>>> </rant>
>>>
>> It second that.  I don't run ND. But, the whole idea that you have to use
>> a Steam account that can't simultaneously be used elsewhere is ludicrous.
>>  At the very least, "Dedicated Server" installs/updates should be excluded
>> from the authentication requirement somehow.  Or, maybe allow ANY Steam
>> account - even a Free-to-Play account from a different game to be used to
>> install/update any game.
>>
>> I tried no to be a whiner, and not to complain too much about stuff;
>> because I do all this just for fun - not a living.  But, the whole
>> logon/authentication idea on a server-side update function is one of the
>> most wasteful and stupid things I have ever heard of.  The only reason I
>> can even think to have something like that is legal/content-control/DRM
>> crap.  Otherwise, I don't see it bringing any "benefit" to the players or
>> the server operator "community".
>>
>> I can see this having all sorts of issues/complications:
>> 1) As mentioned, can't play using an account while using it to install or
>> update a server.
>> 2) In the case of non-F2P (Free-to-Play) games, consequently potentially
>> having to "own" another copy of the game just for the purpose of hosting
>> (and maintaining) a dedicated server for it.
>> 3) Even if ALL games were F2P, what if you need to update multiple game
>> servers simultaneously? Do you need a separate Steam account on each, so
>> that they can run concurrently?  What if they aren't even just multiple
>> instances on the same host/IP, but on different hosts/IPs?
>> 4) "work-around's" to "script" the password into the update command-line,
>> etc? OMG more stuff to have - just because of the logon junk.
>>
>> IMH(f)O, all that stuff is real "community-killer" functionality.
>>  Meaning killing-off the "community" of people hosting dedicated servers -
>> particularly those of us NOT doing so for any 
>> fee/charge/subscription/**membership,
>> etc.  IMH(f)O, what makes many titles successful, and what keeps some
>> viable - is all the volunteers hosting dedicated servers for them.  If we
>> had to depend on Valve/WON/Sierra hosting the only decent game servers for
>> HL1 death-match back in the day - Valve probably would probably be a
>> little-known subsidiary of Sierra, a footnote on Wikipedia.  Add
>> Counter-Strike into the mix (which STILL on many days has more peak players
>> than any other Valve title - including the "Source" sequel to it!), and ...
>> well , you get my point.  "community" dedicated servers also add variety-
>>  with all their wonderful weirdness: custom maps (some of which eventually
>> get picked-up as official), 3rd party mods, etc.
>>
>> Heck, doesn't the guy who wrote the original AdminMod for dedicated
>> servers ("Alfred") work for Valve now? (I could be confused about that).
>>  That type of functionality is CORE to almost every dedicated server for
>> almost every Valve title or mod for a Valve title - and it started with a
>> 3rd party server-side mod, running on 3rd party dedicated servers.  Alfred!
>> if you ARE there, help us out bother! Can we give you a "Sword of a
>> Thousand Truth's" or something so you can go slay whatever [censored]
>> decided that logon/auth for server-side installations/updates was
>> "necessary"?
>>
>> </rant></lecture>
>>
>> ______________________________**_________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>>
>
> --
> Nicholas Hastings
> AlliedMods.net <http://www.alliedmods.net>
>
> ______________________________**_________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>



-- 
Michael Ojeda
[email protected]
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Reply via email to