If I'm not mistaken they were planning on either 1. removing the need to login to steam servers for F2P dedicated server files, 2. allow any steam account (second account) or am I wrong?
On Tue, Aug 21, 2012 at 5:38 PM, Nicholas Hastings <[email protected] > wrote: > "Or, maybe allow ANY Steam account - even a Free-to-Play account from a > different game to be used to install/update any game " > > That is already the case for most or all dedicated servers on the new > system. CS:GO dedicated /was/ locked down until late last week only because > the beta itself was locked down. Now, any Steam account has access to > download the dedicated server, even if it does not own any games. > > > > On 8/21/2012 8:32 PM, Weasel wrote: > >> On Tue, Aug 21, 2012 at 10:22 PM, Nicholas Hastings >>> <[email protected]**> wrote: >>> >>>> SteamCMD is still just as scriptable, and anonymous login is planned, >>>> though >>>> not available yet. >>>> >>> I'll wait for the anonymous login feature to become available before >>> switching to steamCMD then, since my server isn't running ND at the >>> moment but a TF2 MvM game. The main issue I'm having with steamCMD is >>> indeed that I need to log in with my steam account, which will >>> disconnect the Steam client on my game PC. >>> >>> </rant> >>> >> It second that. I don't run ND. But, the whole idea that you have to use >> a Steam account that can't simultaneously be used elsewhere is ludicrous. >> At the very least, "Dedicated Server" installs/updates should be excluded >> from the authentication requirement somehow. Or, maybe allow ANY Steam >> account - even a Free-to-Play account from a different game to be used to >> install/update any game. >> >> I tried no to be a whiner, and not to complain too much about stuff; >> because I do all this just for fun - not a living. But, the whole >> logon/authentication idea on a server-side update function is one of the >> most wasteful and stupid things I have ever heard of. The only reason I >> can even think to have something like that is legal/content-control/DRM >> crap. Otherwise, I don't see it bringing any "benefit" to the players or >> the server operator "community". >> >> I can see this having all sorts of issues/complications: >> 1) As mentioned, can't play using an account while using it to install or >> update a server. >> 2) In the case of non-F2P (Free-to-Play) games, consequently potentially >> having to "own" another copy of the game just for the purpose of hosting >> (and maintaining) a dedicated server for it. >> 3) Even if ALL games were F2P, what if you need to update multiple game >> servers simultaneously? Do you need a separate Steam account on each, so >> that they can run concurrently? What if they aren't even just multiple >> instances on the same host/IP, but on different hosts/IPs? >> 4) "work-around's" to "script" the password into the update command-line, >> etc? OMG more stuff to have - just because of the logon junk. >> >> IMH(f)O, all that stuff is real "community-killer" functionality. >> Meaning killing-off the "community" of people hosting dedicated servers - >> particularly those of us NOT doing so for any >> fee/charge/subscription/**membership, >> etc. IMH(f)O, what makes many titles successful, and what keeps some >> viable - is all the volunteers hosting dedicated servers for them. If we >> had to depend on Valve/WON/Sierra hosting the only decent game servers for >> HL1 death-match back in the day - Valve probably would probably be a >> little-known subsidiary of Sierra, a footnote on Wikipedia. Add >> Counter-Strike into the mix (which STILL on many days has more peak players >> than any other Valve title - including the "Source" sequel to it!), and ... >> well , you get my point. "community" dedicated servers also add variety- >> with all their wonderful weirdness: custom maps (some of which eventually >> get picked-up as official), 3rd party mods, etc. >> >> Heck, doesn't the guy who wrote the original AdminMod for dedicated >> servers ("Alfred") work for Valve now? (I could be confused about that). >> That type of functionality is CORE to almost every dedicated server for >> almost every Valve title or mod for a Valve title - and it started with a >> 3rd party server-side mod, running on 3rd party dedicated servers. Alfred! >> if you ARE there, help us out bother! Can we give you a "Sword of a >> Thousand Truth's" or something so you can go slay whatever [censored] >> decided that logon/auth for server-side installations/updates was >> "necessary"? >> >> </rant></lecture> >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >> > > -- > Nicholas Hastings > AlliedMods.net <http://www.alliedmods.net> > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > -- Michael Ojeda [email protected] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

