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Today's Topics:
1. Server not responding while server is up (The Mighty Gerbil)
2. Re: Server not responding while server is up (Roman Hatsiev)
3. Re: Server not responding while server is up (Bjorn Wielens)
4. Re: Server not responding while server is up (Calvin Judy)
----------------------------------------------------------------------
Message: 1
Date: Wed, 19 Sep 2012 02:30:53 -0500
From: The Mighty Gerbil <[email protected]>
To: [email protected]
Subject: [hlds_linux] Server not responding while server is up
Message-ID: <[email protected]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed
Hi several of my regulars on our server were getting "server not
responding" yesterday on our game night. This is while many of us are in
the server actively playing on it without problem (regular 24 man with
about 12- 14 on it). Even game invites did not work consistently. Bear
in mind these are regulars who have played with us, with normal pings
and once they finally got in had normal pings. In addition several
clients, not the server itself, crashed or hung on map change. Nothing
new has been added since last we played although I did update all the
source mod plugins we already use. We have had ongoing other problems
which I won't get into (occasional server crash, on and off map change,
and general hit detection issues) but these particular ones are new. Not
sure what to look for in our server log or if anything would be there,
as these are client side occurrences, but client crashes did coincide
with server map change. Although probably unrelated I was also wondering
about this line...
L 09/19/2012 - 04:47:40: WARNING: ClientActive, but we don't know his
SteamID?
Which appears to have started showing up around the MVM update whether
you are running the mode or not.
Anyway any ideas on the "server not responding" or clients
crashing/hanging on map change problems?
------------------------------
Message: 2
Date: Wed, 19 Sep 2012 14:19:24 +0400
From: Roman Hatsiev <[email protected]>
To: Half-Life dedicated Linux server mailing list
<[email protected]>
Subject: Re: [hlds_linux] Server not responding while server is up
Message-ID:
<CANmA_3=t=edr8kbm0ugjsy3uctwkqanoipykganreyrhmo4...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1
Try increasing sv_max_queries_sec_global.
On Wed, Sep 19, 2012 at 11:30 AM, The Mighty Gerbil
<[email protected]> wrote:
Hi several of my regulars on our server were getting "server not responding"
yesterday on our game night. This is while many of us are in the server
actively playing on it without problem (regular 24 man with about 12- 14 on
it). Even game invites did not work consistently. Bear in mind these are
regulars who have played with us, with normal pings and once they finally
got in had normal pings. In addition several clients, not the server itself,
crashed or hung on map change. Nothing new has been added since last we
played although I did update all the source mod plugins we already use. We
have had ongoing other problems which I won't get into (occasional server
crash, on and off map change, and general hit detection issues) but these
particular ones are new. Not sure what to look for in our server log or if
anything would be there, as these are client side occurrences, but client
crashes did coincide with server map change. Although probably unrelated I
was also wondering about this line...
L 09/19/2012 - 04:47:40: WARNING: ClientActive, but we don't know his
SteamID?
Which appears to have started showing up around the MVM update whether you
are running the mode or not.
Anyway any ideas on the "server not responding" or clients crashing/hanging
on map change problems?
_______________________________________________
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please visit:
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------------------------------
Message: 3
Date: Wed, 19 Sep 2012 05:09:40 -0700 (PDT)
From: Bjorn Wielens <[email protected]>
To: Half-Life dedicated Linux server mailing list
<[email protected]>
Subject: Re: [hlds_linux] Server not responding while server is up
Message-ID:
<[email protected]>
Content-Type: text/plain; charset=us-ascii
Also check the server IP displayed in the game info window when it says "not
responding".
If it's not the real IP of the server, there's not much you can do - my understanding is
that this happens when your server loses connection to Valve, and when it reconnects
sometimes the IP address is incorrect, causing the failed invites and "Not
responding" errors.
________________________________
From: The Mighty Gerbil <[email protected]>
To: [email protected]
Sent: Wednesday, September 19, 2012 4:30:53 AM
Subject: [hlds_linux] Server not responding while server is up
Hi several of my regulars on our server were getting "server not responding" yesterday on our game night. This is while many of us are in the server actively playing on it without problem (regular 24 man with about 12- 14 on it). Even game invites did not work consistently. Bear in mind these are regulars who have played with us, with normal pings and once they finally got in had normal pings. In addition several clients, not the server itself, crashed or hung on map change. Nothing new has been added since last we played although I did update all the source mod plugins we already use. We have had ongoing other problems which I won't get into (occasional server crash, on and off map change, and general hit detection issues) but these particular ones are new. Not sure what to look for in our server log or if anything would be there, as these are client side occurrences, but client crashes did coincide with server map change. Although probably unrelated I
was also wondering about this line...
L 09/19/2012 - 04:47:40: WARNING: ClientActive, but we don't know his SteamID?
Which appears to have started showing up around the MVM update whether you are
running the mode or not.
Anyway any ideas on the "server not responding" or clients crashing/hanging on
map change problems?
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
------------------------------
Message: 4
Date: Wed, 19 Sep 2012 08:23:33 -0400
From: "Calvin Judy" <[email protected]>
To: "Bjorn Wielens" <[email protected]>, "Half-Life dedicated Linux
server mailing list" <[email protected]>
Subject: Re: [hlds_linux] Server not responding while server is up
Message-ID: <53A6B29603A34DF0B466E13EB30EE512@CalvinJ>
Content-Type: text/plain; format=flowed; charset="iso-8859-1";
reply-type=original
You should be able to fix that by blocking tcp 27015, but it will also
disable the ability to use rcon. The problem is that tcp gets priority over
udp when the address is being rebound after the steam connection is lost.
But even if you do this, you'll still need to restart the server because
"heartbeat" doesn't re-authenticate your server with quickplay.
Fletcher was investigating the tcp issue a while back if I remember
correctly, but it doesn't appear that anything has come of it.
______________________________________
Level 3 Technician
Griffin Networks LLC - Gaming Solutions
----- Original Message -----
From: "Bjorn Wielens" <[email protected]>
To: "Half-Life dedicated Linux server mailing list"
<[email protected]>
Sent: Wednesday, September 19, 2012 8:09 AM
Subject: Re: [hlds_linux] Server not responding while server is up
Also check the server IP displayed in the game info window when it says
"not responding".
If it's not the real IP of the server, there's not much you can do - my
understanding is that this happens when your server loses connection to
Valve, and when it reconnects sometimes the IP address is incorrect,
causing the failed invites and "Not responding" errors.
________________________________
From: The Mighty Gerbil <[email protected]>
To: [email protected]
Sent: Wednesday, September 19, 2012 4:30:53 AM
Subject: [hlds_linux] Server not responding while server is up
Hi several of my regulars on our server were getting "server not
responding" yesterday on our game night. This is while many of us are in
the server actively playing on it without problem (regular 24 man with
about 12- 14 on it). Even game invites did not work consistently. Bear in
mind these are regulars who have played with us, with normal pings and
once they finally got in had normal pings. In addition several clients,
not the server itself, crashed or hung on map change. Nothing new has been
added since last we played although I did update all the source mod
plugins we already use. We have had ongoing other problems which I won't
get into (occasional server crash, on and off map change, and general hit
detection issues) but these particular ones are new. Not sure what to look
for in our server log or if anything would be there, as these are client
side occurrences, but client crashes did coincide with server map change.
Although probably unrelated I
was also wondering about this line...
L 09/19/2012 - 04:47:40: WARNING: ClientActive, but we don't know his
SteamID?
Which appears to have started showing up around the MVM update whether you
are running the mode or not.
Anyway any ideas on the "server not responding" or clients
crashing/hanging on map change problems?
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
_______________________________________________
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please visit:
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------------------------------
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End of hlds_linux Digest, Vol 55, Issue 66
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