I hope you are making this spawntime changer work within Valves policy of truth 
rules or you will probably find yourself de-listed.

----- Original Message -----
From: "hlds linux-request" <[email protected]>
To: "hlds linux" <[email protected]>
Sent: Tuesday, September 25, 2012 3:00:02 PM
Subject: hlds_linux Digest, Vol 55, Issue 77

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Today's Topics:

   1. Re: TF2 working spawntime changer (Giovanni Harting)
   2. Re: TF2 working spawntime changer (Saint K.)
   3. TF2 not starting properly (Martin Alstrup)
   4. Re: TF2 not starting properly (Benedict Glover)


----------------------------------------------------------------------

Message: 1
Date: Tue, 25 Sep 2012 10:22:02 +0200
From: Giovanni Harting <[email protected]>
To: Half-Life dedicated Linux server mailing list
        <[email protected]>
Subject: Re: [hlds_linux] TF2 working spawntime changer
Message-ID:
        <cacynvhbxjdhogfnwjagm+tfsvvj5qp5_b_p1zxqfq67qxlu...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

Sure, try this here:

https://forums.alliedmods.net/showthread.php?p=1007106

And dont get in wrong ways with the name, you can modify by cvars if only
admins are respawned or all players, so it should do the work for you es
exepted if you configure it correctly.

2012/9/25 Saint K. <[email protected]>

> Hi,
>
> For our bball2 servers I am looking for a good working spawntime changer
> (both teams need a 2 second spawn time).
>
> I am currently using this plugin;
> https://forums.alliedmods.net/showthread.php?t=69997 , however, this
> plugin stalls the server a lot (needs a restart in order for it to work
> again).
>
> Anyone know any other spawntime changing plugins that work correctly?
>
> Cheers,
>
> Saint K.
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>


------------------------------

Message: 2
Date: Tue, 25 Sep 2012 10:31:04 +0200
From: Saint K. <[email protected]>
To: Half-Life dedicated Linux server mailing list
        <[email protected]>
Subject: Re: [hlds_linux] TF2 working spawntime changer
Message-ID: <3BB3F0C67382914185A7001EFD5A0ACE01D11E83DC15@mrgreen>
Content-Type: text/plain; charset="us-ascii"

Thanks, i'll give that a go!

Saint K.
________________________________________
From: [email protected] 
[[email protected]] On Behalf Of Giovanni Harting 
[[email protected]]
Sent: 25 September 2012 10:22
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 working spawntime changer

Sure, try this here:

https://forums.alliedmods.net/showthread.php?p=1007106

And dont get in wrong ways with the name, you can modify by cvars if only
admins are respawned or all players, so it should do the work for you es
exepted if you configure it correctly.

2012/9/25 Saint K. <[email protected]>

> Hi,
>
> For our bball2 servers I am looking for a good working spawntime changer
> (both teams need a 2 second spawn time).
>
> I am currently using this plugin;
> https://forums.alliedmods.net/showthread.php?t=69997 , however, this
> plugin stalls the server a lot (needs a restart in order for it to work
> again).
>
> Anyone know any other spawntime changing plugins that work correctly?
>
> Cheers,
>
> Saint K.
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
_______________________________________________
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visit:
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------------------------------

Message: 3
Date: Tue, 25 Sep 2012 11:29:21 +0200
From: "Martin Alstrup" <[email protected]>
To: <[email protected]>
Subject: [hlds_linux] TF2 not starting properly
Message-ID: <[email protected]>
Content-Type: text/plain;       charset="us-ascii"

Hello,

 

I'm hosting several TF2 servers, but after an update a couple of days ago,
it wouldn't update. After a clean reinstall, it updated but wouldn't start
properly.

 

Seemingly everything is fine until it tries to initialize "Steam libraries
for secure Internet server":

 

Initializing Steam libraries for secure Internet server

[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.

 

I can still join the server, but the client crashes occasionally (not only
for me). If I attempt to execute the etf2l_6v6.cfg used in competitive play,
the server crashes with this message:

 

exec etf2l_6v6.cfg

PreMinidumpCallback: updating dump comment

Uploading dump (in-process) [proxy '']

/tmp/dumps/crash_20120925112641_1.dmp

success = no

error:  Failed to open/read local data from file/application

 

Furthermore, MetaMod and SourceMod won't load.

The box is running Debian and everything worked perfectly before this issue.

 

Launch-string:

~/srcds_l/srcds1/orangebox/srcds_run -game tf +ip 192.168.80.50 -port 5506
+map cp_badlands +maxplayers 16 -autoupdate

 

The +ip command is there to fix an internal networking problem.

I scoured both the srcds.com and Steam forums to no avail. I tried a couple
of things, mainly setting rwx rights and ownership to the user running srcds
and adding the steam_appid.txt file to the orangebox directory.

 

- Martin Alstrup



------------------------------

Message: 4
Date: Tue, 25 Sep 2012 19:27:36 +0100
From: Benedict Glover <[email protected]>
To: <[email protected]>
Subject: Re: [hlds_linux] TF2 not starting properly
Message-ID: <[email protected]>
Content-Type: text/plain; charset="iso-8859-1"



error:  Failed to open/read local data from file/applicationFile permissions 
maybe.

> From: [email protected]
> To: [email protected]
> Date: Tue, 25 Sep 2012 11:29:21 +0200
> Subject: [hlds_linux] TF2 not starting properly
> 
> Hello,
> 
>  
> 
> I'm hosting several TF2 servers, but after an update a couple of days ago,
> it wouldn't update. After a clean reinstall, it updated but wouldn't start
> properly.
> 
>  
> 
> Seemingly everything is fine until it tries to initialize "Steam libraries
> for secure Internet server":
> 
>  
> 
> Initializing Steam libraries for secure Internet server
> 
> [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
> 
>  
> 
> I can still join the server, but the client crashes occasionally (not only
> for me). If I attempt to execute the etf2l_6v6.cfg used in competitive play,
> the server crashes with this message:
> 
>  
> 
> exec etf2l_6v6.cfg
> 
> PreMinidumpCallback: updating dump comment
> 
> Uploading dump (in-process) [proxy '']
> 
> /tmp/dumps/crash_20120925112641_1.dmp
> 
> success = no
> 
> error:  Failed to open/read local data from file/application
> 
>  
> 
> Furthermore, MetaMod and SourceMod won't load.
> 
> The box is running Debian and everything worked perfectly before this issue.
> 
>  
> 
> Launch-string:
> 
> ~/srcds_l/srcds1/orangebox/srcds_run -game tf +ip 192.168.80.50 -port 5506
> +map cp_badlands +maxplayers 16 -autoupdate
> 
>  
> 
> The +ip command is there to fix an internal networking problem.
> 
> I scoured both the srcds.com and Steam forums to no avail. I tried a couple
> of things, mainly setting rwx rights and ownership to the user running srcds
> and adding the steam_appid.txt file to the orangebox directory.
> 
>  
> 
> - Martin Alstrup
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
                                          

------------------------------

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End of hlds_linux Digest, Vol 55, Issue 77
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