It is a PvP only server - no MvM, or bots of any kind.
I was watching the behavior last night, and it seems like what players are 
doing is firing-off additional rockets mid-air and getting an additional speed 
boost for each.  It also might only be giving them that boost if they are in 
range of the splash of whatever it hits.  Like rocket-jumping near a wall, and 
then firing another rocket against the wall while they are air-born but still 
near it, getting another boost and maybe a 3rd time if they are still near 
something.

Doesn't seem like a hack, so much as maybe just the right combination of weapon 
(rocket launcher) and boots that allows some unexpected behavior (apparently 
uncapped speed).

- Weasel

> 
> Message: 2
> Date: Sat, 29 Sep 2012 08:11:46 -0300
> From: Bruno Garcia <[email protected]>
> To: Half-Life dedicated Linux server mailing list
>       <[email protected]>
> Subject: Re: [hlds_linux] Something different with soldiers on TF2
>       lately?
> Message-ID:
>       <cacipfvjvcxljz3xxy-oapfkvnrdip0nzrnarsm9_wr2rg2v...@mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
> 
> Is this on a Vanilla server or MvM?
> 
> On Sat, Sep 29, 2012 at 2:46 AM, Weasel <[email protected]> wrote:
> 
> > Maybe I missed the details on some changes.  Haven't played myself much
> > the last 3-4 weeks.  Were there any changes in the releases during that
> > time that would allow soldiers to be flying all over the place?  Seems like
> > they are getting way more speed and air-time before than I recall.
> >
> > Not sure if it's an exploit, or maybe some "feature" I missed.  But its
> > way tossing-around the game-play balance.
> >
> > I do have gravity lower than normal (i.e. less then 800) on my server.
> >  But, it never resulted in this type of  Fortress-Forever/Bunny-Hop-like
> > non-sense.
> >
> >
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> >

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