Every other custom map works just fine without precaching anyhing, even
harvest_event is fine without doing anything. I was just wondering is it
a known issue that manor brokes with default settings and why the
monoculus doesn't spawn in viaduct_event.
-ics
24.10.2012 19:32, Andreas Grimm kirjoitti:
Addition to this: If you want to run the other maps, then you have to
precache these files, too:
PrecacheModel("models/props_halloween/pumpkin_explode.mdl"); //maybe this
one is needed for manor, too ... can't remember anymore
PrecacheModel("models/props_halloween/ghost_no_hat.mdl");
PrecacheModel("models/props_halloween/halloween_demoeye.mdl");
PrecacheModel("models/props_halloween/eyeball_projectile.mdl");
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Andreas
Grimm
Sent: Wednesday, October 24, 2012 6:31 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Whats the deal with old halloween event maps?
You just have to precache two models, then it's all fine. Is use this code
in a little plugin:
PrecacheModel("models/bots/headless_hatman.mdl");
PrecacheModel("models/weapons/c_models/c_bigaxe/c_bigaxe.mdl");
Gameservers don't precache them automatically when it's not really
halloween.
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of ics
Sent: Wednesday, October 24, 2012 6:19 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Whats the deal with old halloween event maps?
Last week i held and event for upcoming halloween. We played custom maps
that had halloween monsters (aka the horseman) on and some others with
just ghosts with tf_forced_holiday 2.
This week, i arranged to play cp_manor_event and cp_viaduct_event to
prepare players for halloween time. However, with manor te map crashes
as soon as setup gates are supposed to be open with following error:
L 10/24/2012 - 19:02:41: World triggered "Round_Setup_End"
967/ - headless_hatman: UTIL_SetModel: not precached:
models/bots/headless_hatman.mdl
967/ - headless_hatman: UTIL_SetModel: not precached:
models/bots/headless_hatman.mdl
L 10/24/2012 - 19:02:41: Engine error: 967/ - headless_hatman:
UTIL_SetModel: not precached: models/bots/headless_hatman.mdl
Boom.
On viaduct_event, the monoculus doesn't even spawn but the map works
otherwise. Are these maps intentionally broken or if not, they should be
fixed for halloween.
-ics
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