Wow, asshole way to be over literal jack ass.

On 10/27/2012 8:24 AM, Giovanni Harting wrote:
I think it needs both to do so.

2012/10/27 Cameron Munroe <[email protected]>

Okay, are you a computer or a person?



On 10/27/2012 8:21 AM, Ourprop wrote:

On 10/27/2012 7:16 AM, 
hlds_linux-request@list.**valvesoftware.com<[email protected]>wrote:

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Today's Topics:

     1. Re: MvM servers crash after update (Doug Tyrrell)
     2. Re: MvM servers crash after update (HWDOMD)
     3. Re: Running a Halloween Server (dan)
     4. Re: Running a Halloween Server (Maavrik)
     5. Re: Running a Halloween Server (dan)
     6. Re: Sourcemod? (Peter Reinhold)
     7. Re: Sourcemod? (Peter Reinhold)
     8. Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
        (Peter Reinhold)
     9. Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
        (Marco Padovan)


------------------------------**------------------------------**
----------

Message: 1
Date: Sat, 27 Oct 2012 00:29:55 -0600
From: Doug Tyrrell <[email protected]>
To: [email protected].**com<[email protected]>
Subject: Re: [hlds_linux] MvM servers crash after update
Message-ID: <508B7F63.8020308@dvondrake.**com<[email protected]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

I'm getting the same thing. CentOS 5, vanilla server (so sm/mm), and
only happens on MvM. Any map. Occurs whenever someone spawns immediately
after picking their class. Only seems to happen on linux.



------------------------------

Message: 2
Date: Fri, 26 Oct 2012 23:55:38 -0700
From: "HWDOMD" <[email protected]>
To: "'Half-Life dedicated Linux server mailing list'"
     <hlds_linux@list.**valvesoftware.com<[email protected]>
Subject: Re: [hlds_linux] MvM servers crash after update
Message-ID: <000001cdb410$13910540$**3ab30fc0$@com>
Content-Type: text/plain;    charset="us-ascii"

Exactly the same thing here too. Our other servers running regular maps
and
the one running the PvP Halloween event maps are fine (give or take the
odd
sdkhooks issue and such). I'm running the latest dev snapshots of MM and
SM,
OS is Xubuntu.

-----Original Message-----
From: 
hlds_linux-bounces@list.**valvesoftware.com<[email protected]>
[mailto:hlds_linux-bounces@**list.valvesoftware.com<[email protected]>]
On Behalf Of Doug Tyrrell
Sent: Friday, October 26, 2012 11:30 PM
To: [email protected].**com<[email protected]>
Subject: Re: [hlds_linux] MvM servers crash after update

I'm getting the same thing. CentOS 5, vanilla server (so sm/mm), and
only happens on MvM. Any map. Occurs whenever someone spawns immediately
after picking their class. Only seems to happen on linux.

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------------------------------

Message: 3
Date: Sat, 27 Oct 2012 08:02:43 +0100
From: dan <[email protected]>
To: Half-Life dedicated Linux server mailing list
     <hlds_linux@list.**valvesoftware.com<[email protected]>
Subject: Re: [hlds_linux] Running a Halloween Server
Message-ID: <[email protected]**>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

On 27/10/2012 06:47, Maavrik wrote:

Not exactly what I was asking, I was asking if I needed to set any
commands to make Merasmus spawn.  That is useful to me just encase I
do decide to start a server for Quickplay.

It should just work if your server loads the map.

There  is a cvar for getting events to work when it's not halloween :-
tf_forced_holiday

I'm not sure if they're still using the stupid minimum player
requirements this year? But if they are some
aspects of the map might not work unless your server has enough players
(where "enough" is whatever random number someone at valve pulled out of
their arse)

  Same exact issue here , tried on Vanilla first, then installed the
newest MM and SM, and same issue. It works until you load a class and then
just crashes. Looks like windows finally gets a few days edge..sad times in
the kingdom lol

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