Like Prithu said, use a separate -dir for each game 2012/10/28 Marcel <[email protected]>
> On 28.10.2012 12:15, Prithu Parker wrote: > >> Valve does not maintain Garry's mod, and the binaries should by nature >> be expected to be different. Make a separate installation for Garry's mod. >> > > Well yeah. That would be the best. > > Btw. my garrysmod server currently just crashes with a segmentation fault > on startup. Although it's a vanilla brand new installation. > > Updated with: > ./steam -command update -game garrysmod -verify_all -dir .srcds_l > > The debug.log is not really promising: > > > $ ./srcds_run -debug -game garrysmod +map gm_construct > > Auto detecting CPU > Using default binary: ./srcds_linux > Enabling debug mode > Server will auto-restart if there is a crash. > Using breakpad minidump system > Using breakpad crash handler > > Console initialized. > ./srcds_run: line 372: 14047 Segmentation fault (core dumped) $HL_CMD > cat: hlds.13998.pid: No such file or directory > email debug.log to [email protected] > > > > ------------------------------**---------------- > CRASH: Sun Oct 28 12:38:53 CET 2012 > Start Line: ./srcds_linux -debug -game garrysmod +map gm_construct > End of Source crash report > ------------------------------**---------------- > > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

