Do you have replay enable in the replay config (and not in the server
cfg/autoexec?)

On Wed, Oct 31, 2012 at 8:45 AM, Bjorn Wielens <[email protected]> wrote:

> I can confirm this.
>
> Interestingly enough, I do have ONE server that does require a map change
> despite having the -replay in the startup. It will sit with 25 player slots
> and an 'increased_maxplayers' tag until the map change, for some reason. (I
> haven't altered maxplayers, and the replay output in the log says it's
> enabled).
>
> Not to derail the thread, but any thoughts on that?
>
>
>
>
> ________________________________
>  From: Steven Sumichrast <[email protected]>
> To: Half-Life dedicated Linux server mailing list <
> [email protected]>
> Sent: Wednesday, October 31, 2012 10:21:18 AM
> Subject: Re: [hlds_linux] Start Server With Replay Auto-Enabled?
>
> My experience has been that even though that message appears, on the first
> load it does work.  All of my servers show the same thing, but replay is
> working without a map change (only if replay is started at the command line
> -- if it's started after the server is booted then the replay recordings
> don't start until map change).
>
> On Wed, Oct 31, 2012 at 8:19 AM, Chris Oryschak <[email protected]>
> wrote:
>
> > Is it possible to start a TF2 server with replay's enabled and not have
> to
> > perform an changelevel after the server initially loads.
> > The reason i'm asking is because I have a few single map (24/7) servers
> > that don't change the map and when i first load up the server (or after
> > patch day) i need to manually change the level once for the replays to
> work
> > correctly.
> >
> > Currently I load TF2 with the "-replay" switch which and the console says
> > this:
> >
> > *   SUCCESS - REPLAY IS ENABLED!
> > *
> > *   A 'changelevel' or 'map' is required - recording will
> > *   begin at the start of the next round.
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> >
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