Set `tf_medieval 1` in map.cfg? On 13 November 2012 13:13, Yun Huang Yong <gumby_li...@mooh.org> wrote:
> I'm trying to run koth_sawmill with tf_medieval 1. > > When I set tf_medieval 1 the console says it applies on next map change. > Problem is on every map change the server sets tf_medieval 0 before it > runs server.cfg and <map>.cfg. > > Is there any way to make tf_medieval 1 work? > > cheers, > yun > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux