Each bot in the game is taking up one slot, there are no npcs in MvM mode.

On Tue, Nov 13, 2012 at 1:33 PM, ics <[email protected]> wrote:

> I'd say it's similiar to L4D in some ways. When there is a bunch of bots
> in a same group. In L4D there could be a horde of 30 zombies coming at you
> and they still don't count as 30 bots coming at you. It's more of a "1 bot
>  with 30 dummies".
>
> Some of these bots in MvM might count as one bot, even though there is 1
> huge and 4-6 smaller ones in the same group. I might be wrong but
> occasionally i think i see more than 26 enemies (bots) on the field at the
> same time. CPU usage could be a tad higher, depending on scenario but the
> slot count never exceeds 26 bots in MvM.
>
> -ics
>
> 13.11.2012 17:22, Kyle Sanderson kirjoitti:
>
>  I don't believe so, they use the same amount of CPU and player slots.
>>
>> Thanks,
>> Kyle.
>>
>>
>> On Mon, Nov 12, 2012 at 10:17 PM, Cameron Munroe
>> <[email protected]>**wrote:
>>
>>
>>> Aren't the bots different on regular tf2 and MvM?
>>>
>>> On , Russell
>>> Smith wrote:
>>>
>>>  I run replay on mine, but no AI bots. Today was the
>>>>
>>> only time I've had a
>>>
>>>> crash like that happen in recent memory.
>>>>
>>>> On
>>>>
>>> 11/12/2012 9:28 PM, ics wrote:
>>>
>>>> If i would haved to guess, bots?
>>>>>
>>>> -ics ----- Alkuperäinen viesti -----
>>>
>>>> I have some non-MvM
>>>>>>
>>>>> servers that get stuck occasionally at 100+% CPU that I have to
>>> forcefully kill. I wonder what causes this..
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>>> --
>>>
>>> -- Cameron
>>> Munroe
>>>
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