I think most of the developers have moved on to Dota 2.

The rate of updates there is much faster, the game has 3x the players, and
Robin Walker himself has played 2x the amount of Dota 2 than TF2 ever.


On Sat, Nov 17, 2012 at 11:53 AM, Bjorn Wielens <uniac...@yahoo.ca> wrote:

> New in the Mann Co Store: Bugfixes! LOL
>
> Anyway, that's something that's been said a lot and many times - we need
> an update that does a major optimization of everything - I mean everything.
> performance, netcode, etc.
>
> Unless things are _VERY_ well thought out from the start, it's difficult
> to keep adding new features and content to a piece of software without
> running into hacks and performance problems that were not initially
> anticipated, and now we're really starting to see it in TF2.
>
>
> Speaking of performance, has anyone had success with 32 man servers
> recently? They used to be one of our most popular servers until they became
> CPU-eating beasts that would bring the box to its knees.
>
> Thanks.
>
>
>
> ________________________________
>  From: Sampson Rogers <kritskring...@gmail.com>
> To: Half-Life dedicated Linux server mailing list <
> hlds_linux@list.valvesoftware.com>
> Sent: Saturday, November 17, 2012 3:04:53 PM
> Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.
>
> Map bugs are indeed a big deal but at least they can be worked around in a
> few different ways. Internal issues, crashing issues, we really can't work
> around. I just wished they would stop adding extra stuff to this game until
> it's in a relatively free crash state. I know it won't happen, because they
> have things to sell on the Mann Co Store, but I sure wish it would. I know
> we weren't forced in to running servers but it's just sad the number of
> things we have to go through to provide a free gaming service to our
> community and passer-bys.
>
> On Sat, Nov 17, 2012 at 2:01 PM, ics <i...@ics-base.net> wrote:
>
> > It's odd how some simple things take a lot of time to fix. They
> prioritize
> > but looks to me like some random selection. I'm not saying the issues
> > brought up here are easy to fix but some are. It's like few changes and
> > then it's done but so difficult for them to do from the looks of it.
> >
> > Good example are the map flaws such as staircases not being smooth to
> walk
> > on, map bugs, invalid textures and such. I know they require map to be
> > recompiled and redistributed but applying a fix for a simple thing like
> > preventing teleport built to certain area is so easy to do in hammer, in
> > many ways. It's the minor things they miss, but some of those are
> important
> > to us to get done - and usually as fast as possible. I know several other
> > issues with maps that keep getting people stuck (not alone from
> teleports)
> > and similiar but i know those won't get fixed as they have enough things
> to
> > do anyway.
> >
> > I reported one flaw in one of the maps 1,5 months ago. I got reply it
> will
> > be forwarded to TF2 team. Then i asked around, reported it again to a
> > different person and  i got reply someone will look into it. 2 weeks
> since
> > i reported it for second time has passed and still not fixed. People keep
> > building teleports to that spot to trap people inside the fence
> > occasionally on our servers. Obviously it is marked low priority in the
> > queue. A fix that i could do in a minute (+ map compile time). I don't
> want
> > to go there since everyone would have to redownload the map with
> different
> > name and then no quickplay and tons of problems. Maybe next week, maybe.
> >
> > -ics
> >
> > 17.11.2012 19:26, scipi...@aol.com kirjoitti:
> >
> >  Thats because we're all on 'valve time' my friend. It took them years to
> >> fix alot of issues in l4d2 lol
> >>
> >> Sent from my Verizon Wireless 4G LTE DROID
> >>
> >> Sampson Rogers <kritskring...@gmail.com> wrote:
> >>
> >>  The problem just needs to be addressed, point blank. It is utterly
> >>> ridiculous that some of these problems have persisted for so long.
> >>>
> >>> Some of them requiring specific plugins/extensions to fix, such as
> this:
> >>>
> >>> https://forums.alliedmods.net/**showthread.php?p=1770836<
> https://forums.alliedmods.net/showthread.php?p=1770836>
> >>>
> >>> I know I didn't provide details, but that's because I don't have any.
> It
> >>> happens at random and nothing is ever logged. The server doesn't crash,
> >>> it
> >>> just "freezes".
> >>>
> >>> On Sat, Nov 17, 2012 at 12:17 PM, ics <i...@ics-base.net> wrote:
> >>>
> >>>  Only gain is the free of memory. I have 2 machine from which 2 servers
> >>>> restart daily to free memory. The other, i never restart the
> >>>> gameservers on
> >>>> it unless i have to. I haven't seen any performance changes to the way
> >>>> or
> >>>> the other between the restarted servers and non restarted ones.
> >>>>
> >>>> Restarting is also bad if you have players around the clock, like i
> did
> >>>> have on halloween event. Drives them away.
> >>>>
> >>>> -ics
> >>>>
> >>>> 17.11.2012 19:03, scipi...@aol.com kirjoitti:
> >>>>
> >>>>   Isn't it good practice to restart servers on a daily basis? So it'll
> >>>>
> >>>>> always be fresh?
> >>>>>
> >>>>> Sent from my Verizon Wireless 4G LTE DROID
> >>>>>
> >>>>> ics <i...@ics-base.net> wrote:
> >>>>>
> >>>>>   I have only seen the froze on MvM server, twice and none yet after
> >>>>> the
> >>>>>
> >>>>>> latest update. Regular TF2 servers seem to be fine
> >>>>>>
> >>>>>> -ics
> >>>>>>
> >>>>>> 17.11.2012 18:45, Peter Reinhold kirjoitti:
> >>>>>>
> >>>>>>  On 17.11.2012 15:47, Sampson Rogers wrote:
> >>>>>>>
> >>>>>>>  Seems this issue remains. I'm having to restart roughly 2 or 3
> >>>>>>>> servers
> >>>>>>>> a
> >>>>>>>> week due to this.
> >>>>>>>>
> >>>>>>>>  Experiencing the same here, i've only seen it on MvM though, but
> it
> >>>>>>> happens once every 2-3 days.
> >>>>>>>
> >>>>>>>
> >>>>>>> /Peter
> >>>>>>>
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