Fletch,

Now comes the obvious question, why does VALVe maintain to run that many 
servers then when the player base is decreasing?

Hasn't VALVe always pushed for game community development around their games?

We're kind of missing out these days. The quickplay system is already quite 
harmful as it is (much more random, harder to attach people to your servers), 
and now we also deal with the masses of VALVe hosted servers.

Cheers,

Saint K.
________________________________________
From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn 
[fletch...@valvesoftware.com]
Sent: 19 November 2012 20:08
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 empty servers

I have not looking into this closely, so it's mostly a guess.  But I think that 
player-to-server ratios have just been changing.

Some significant differences between this week and last week are:

* Decrease in overall player counts after Halloween event ends and the launch 
of other popular shooters.
* Addition of official PvP dedicated servers.

We shifted almost all of our dedicated servers to Halloween maps and modes 
during Halloween.  We ran very few PvP servers.  (For a while, due to a 
configuration error, there were absolutely zero.)  Now we have switched some 
back to PvP.   We are actually running fewer PvP servers now than we were 
before Halloween.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Lambda
Sent: Monday, November 19, 2012 11:01 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 empty servers

I can report the same issue, huge Quickplay traffic drop too, player counts are 
lower than what they were before Halloween


2012/11/19 Steven Sumichrast <packh...@gmail.com>

> Same here, huge decrease in quickplay traffic.  Had servers that have
> been full 24/7 for months straight.  Great example, had a 24/7
> Dustbowl server, stock server, no modifications, that was full all the
> time.  The halloween event hit, server remained 24/7 dustbowl -- was
> still very busy during the event.  After the event ended, that server
> died.  It has been sitting idle for two weeks now.
>
> Only servers I have getting any sort of quickplay traffic now are MvM,
> and even those aren't seeing that much.
>
>
> On Mon, Nov 19, 2012 at 12:45 PM, Paweł Jastrzębski
> <paw...@vulturis.eu
> >wrote:
>
> >
> >
> > I also noticed big decrease of quick-play traffic.
> >
> > > Up until a
> > week ago our TF2 servers where filled every night.
> > >
> > > Now every night
> > they sit empty.
> > >
> > > What changed? Did the reputation system reset or
> > something?
> > >
> > > Saint K.
> > >
> > _______________________________________________
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> > [1]
> >
> > --
> >
> > Paweł _"AcidWeb"_ Jastrzębski
> >
> > XMPP: paw...@vulturis.eu
> >
> > GG:
> > 6821657
> >
> >
> > Links:
> > ------
> > [1]
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
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