Personally i would not like that to happen, unless the porting is more successfull than when Dod:Source and CS Source were to OrangeBox. There was that message year or so ago where Valve said they will be getting rid of .gcf format due to it's issues on TF2 and other Valve games but that hasn't happened yet and i don't think there is any point for older games that won't develop anymore to even get it removed. Not even if the games have 40k+ users while their newest CSGO has only 20k. Some would call that a failure and misplaced focus on playerbase and fans.

While new engine brings new things, it also requires more from players machines (+servers) and causes issues especially in mid and low-end machines. Source2 will propably have some fancy features like ipv6 as default and it's backwards compatible, atleast partly with older Source but it's also a new milestone to demonstrate new things that run on multiple platforms on the go, not just on PC but Mac and Linux too. New features need new games. How much TF2 can be improved from it's current form? You can add maps, items, make people interested about other things and reworked gamemodes (see _sd) but that's it. It's never going to win something new.

-ics

27.11.2012 18:18, Cameron Munroe kirjoitti:
The real question at that point is will source2 be used in TF2?

On
, ics wrote:

Perhaps on Source2 this might happen but not in current
branch.
-ics

27.11.2012 18:02, Cameron Munroe kirjoitti:

That is what I thought, another format would be really nice. On , Andre
Müller wrote:
No, only bzip2 There was already a request for
lzma in the cs:go mailinglist
2012/11/27 Nomaan Ahmad
<[email protected]>

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