On Thu, Dec 20, 2012 at 1:17 PM, Cameron Munroe <[email protected]> wrote: > > > -- When I started > http://www.gaming-servers.net/ I had all my servers running with > replays. People loved it, and were constantly downloading replays of > there favorite moments. However, after more and more replays couldn't > actually be made into physical movies due to crashes I shut them down. > The other reason for the shutdown was because if you ran a remote FTP > for replays, and that FTP server had a hiccup, then BOOM your server > crashed. Not only is this a horrible thing, but it made servers useless > if an outage happened anywhere along the path to the FTP server. So can > I please ask that you patch this issue by either soft turning off > replays, or maybe caching the files on the local server until the FTP > session can be reestablished. I would love to re-enable replays, but > that is what is holding me back.
If this is still an issue, it must be Linux only, as Windows servers only freeze momentarily if they lose connection to an FTP server goes down (and then display the "Server has stopped recording replays" message to all clients. > > -- The market. Yeah, the TF2 market is > a mess with bogus price lists .... http://tf2spreadsheet.blogspot.com/ > namely. It is rather upsetting that the TF2 team has done little to > mitigate this scamming center, or at least played it off, by calling it > a scam. It edits the values to the owners wishes and has NO actual proof > on prices. I have even looked through the massive list of Steam APIs and > I can't find a single reference to current trade prices, what has been > traded for what... etc. It is absolutely sad that you, the TF2 Team, > have let your product become into a black market. The more and more I > look, and the more and more I just get fed up with trading. So I ask, > why don't you do something about it? Why don't you make an api so we can > actually get a list of the most recent 100 trades? Why don't you make an > API to tell us what a reasonable price is? Why don't you throw > http://tf2spreadsheet.blogspot.com/ off the cliff, from what they > massively deserve? It just simply is so sad, I guess I just take better > care of my works then you because I want to be proud of them. The TF2 market is a free market economy. Valve doesn't and can't control what people trade to each other for what. If people are being suckered by the TF2 Spreadsheet, that's their own problem. Most traders know to avoid the TF2 Spreadsheet and even take prices posted on Backpack.tf with a grain of salt. > > On a side > note about Pizza and Pinion in General. > > -- I am not happy at all about > the new system. I don't, and never have wanted to force my players to > watch an ad, but someone has to pay for the servers. When I started > http://www.gaming-servers.net/ I had the goal of not having the faults > of lotusclan. Namely abusive donators. I have preached about this > before, yet people still don't get the fact that I don't want to have > http://www.nighteam.com/ donator rights where you pretty much have to > get Prem. to play. Not to mention I cater to what the rest of you all > throw out, Kids. Yes they have no money, but don't they deserve a place > to have fun as well? Do we get hissy fits, yes, but that fully comes > with a gaming server no matter where you are. So this was really my only > means of actually making a substantial dent in the cost to run my > servers. I was proud of what pinion initially was, but yes it is slowly > fading. However, thankfully they have given us the option of hiding the > MOTD with people who have a certain CVAR. This can be used perfectly to > remove ads for players who care, and those who don't have the money. In > the end it is a win win. > > Now to you Pizza, I know you may think > everything is back in 2007, when TF2 didn't have scammers, or trading, > and wasn't free to play, but that game is long gone, someone has to move > with the time. You may claim that my servers are horrid, yet they are > full on a 24/7 basis in most cases. I would send you a list of my > gametracker results, but sadly I had to recently move a bunch of my > servers, to get the best for my players and I think if they keep coming > back, then so what. Does it really matter so much that they had to watch > 30 seconds of an ad? Probably not considering they usually play for over > 2 hours. I kept my silence about this subject so far, but since you keep bringing it up... It looks like you started servers specifically to have servers that "are better than" server X without having a community built-up around it first. To put it bluntly, that's a poor way to start a community. At my previous community and my current one, we built the community first and then created our game server(s). Not surprisingly, it's a lot easier to fund servers when you have a core group of players who are willing to commit money so they can have fun. (Side note: My community funded our only server for a YEAR in less than 6 hours taking donations from our regulars. With no donator bonuses whatsoever.) I know you've mentioned you cater to kids. However, you are aware that TF2 is rated as Mature (17 and older) by the ESRB and for 16 and older by PEGI? ESRB: M - http://www.esrb.org/ratings/search.jsp?searchType=title&titleOrPublisher=Team%20Fortress%202 PEGI: 16 - http://www.pegi.info/en/index/global_id/505/?searchString=Team+fortress+2 > So please don't be a TF2 Nazi and claim that only donator is > allowed, as it isn't. Valve fully supports the idea of pinion, and I > have embraced it to provide for a younger crowd, everyone is > happy. To my knowledge, Valve has said nothing for or against Pinion's ads. -- Ross Bemrose _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

