This happens everywhere. Usually with people who have have ping.



On , Bjorn Wielens wrote:
I'm getting reports from players that their clients are crashing out
on map change.
The server log reports nothing unusual apart from that the client
timed out (which I assume is because it wasn't a clean disconnect and
it failed to reply within the server's time window).

The weird thing is I've been told it only happens on our servers, 
and not other communities, and it happens for some people and not
others.

Possibly related, possibly not but I'm also noticing unusually long
connect times (on "retrieving server info") and in game from the "X
has connected" message to the "X joined team Y" message, so it's not
just my client (which has already had its files defragged)


Has someone experienced this before and has a solution or cause for
either of these been found? It doesn't seem like something one would
expect to be caused by a metamod plugin, but I can list the ones in
use if requested.


Running MM:S 1.10.0-hg814-linux and   sourcemod-1.4.7-hg3603.

Thanks in advance, and apologies if this has been addressed before -
but the archive page seems to be down and google tends to only yield
tons of "client-side" fixes.
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Cameron Munroe

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