Sure, but then again, that programmer isn't doing much in making items, its way easier to add a item to a game then fixing 1 bug (reliably). While the creation of a item does take time, all its steps are known and effect is minimal to the game. Going thru a big code project like a game engine which is added upon over the years like that tree in the corner of one's living room round this time of the year is a lot more work.
Having a good lead on what is exactly causing it, narrows down the bug-seeking for them, and will get them to be able to reproduce it, test it, etc. It sounds nice to link such, but the work done by a programmer to patch 1 bug can be way more then the addition of several items. This doesn't devaluate the point that some bugs that where mentioned earlier should have been addressed long ago. If they are so hard to find out, make the dump/crash system via steam better clientside to capture what they would need or the submittal of errors/crashes from servers to valve. >________________________________ > From: Bjorn Wielens <[email protected]> >To: Half-Life dedicated Linux server mailing list ><[email protected]> >Sent: Friday, 28 December 2012, 21:32 >Subject: Re: [hlds_linux] Once Again Valve Doesn't Care About Server Owners > >I think the point that's trying to be made in this thread is that when running >servers we shouldn't _have_ to rely on stopgaps like this. It's great the >sourcemod/alliedmods community exists for these sorts of things, but is that >really something server ops should have to end up installing Sourcemod and >Metamod to fix? > >I propose a solution to Valve: For each new cosmetic item that is added from >this date onward, they must also fix an outstanding TF2 bug or pick a function >and optimize it. TF2 would be running smoother than greased lightning in about >half a year or so, don't you think? > > > > > > >________________________________ >From: Harsh Baid <[email protected]> >To: [email protected] >Sent: Friday, December 28, 2012 2:38:01 PM >Subject: Re: [hlds_linux] Once Again Valve Doesn't Care About Server Owners > >I have a solution for the Item Server problems that many server owners deal >with. The Item Server as of now isn't very reliable which is why i have a >Local Item Server Mod installed on my servers. Here is the link: > >http://forums.alliedmods.net/showthread.php?p=1747762 > >This will basically cache the item server of the user and when the item >server goes down, the users weapons do not. This works really well and i >dont see players complain anymore that my servers Item Server is not >working. I suggest you guys try this mod out because it >is absolutely wonderful. >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

