I've narrowed it down. It occurs when turning corners or viewing a new area
of a map that has enemies and it's a hard pause, too. There's absolutely
nothing normal with these pauses. It's completely unreasonable to expect
people to play that way. You lose all control for a 1/2 a second to a full
second. At this point it's really starting to look like a client issue.

On Thu, Jan 10, 2013 at 11:42 AM, dan <[email protected]> wrote:

> On 10/01/2013 12:13, Essay Tew Phaun wrote:
>
>> Here's something on our private server, no mods running, bots only. Middle
>> of the morning (3AM or so)
>>
>
> But gaps in the net_graph like that are perfectly normal, for example,
> when the round ends I get a gap
> as you get teleported to the spawn and the next round is about to start.
>
> As others have said, when spectating (e.g after a death) switching between
> players creates a small gap too.
>
> And it looks like you just hit F12 to capture a screenshot when nothing is
> wrong,
> so the rest of the figures tell us nothing.
>
> I think whatever problem you have you aren't showing anything that
> demonstrates it well.
>
> You could try some of the things on the list I typed in my last post to
> try and narrow down the problem.
>
> --
> Dan.
>
>
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