On my MVM server, I have it autorestarting every 8 hours or so with cron 
executing sv_shutdown along with a high sv_shutdown_timeout_minutes 
value (to prevent it from restarting with anyone on it). Problem is, 
quite often the server thinks it still has players on it or something, 
so it doesn't actually restart when the command is executed. No one has 
been on the server for over an hour, no bots are on it, etc., and yet 
sv_shutdown doesn't shut it down.

Example console output:
>sv_shutdown
>sv_shutdown command received.
>Server will shut down in 41922 seconds, or when it becomes empty.
(as you can see, the shutdown request has already been received before)
>status
>hostname: 
>version : 1.2.4.9/23 5183 secure
>udp/ip  : 
>account : logged in
>map     : mvm_coaltown at: 0 x, 0 y, 0 z
>players : 0 (32 max)
> # userid name                uniqueid            connected ping loss state  
> adr

Just a random guess about something that Valve might want to look into: 
perhaps this bug is also stopping matchmaking traffic from being sent to 
the server? All my other MVM instances are filled most of the time, and 
I notic that when an instance gets "bugged" like this, it seems to stop 
receiving players. Thanks.

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