I would not do it that way. Point is to make it work as easily/quickly for
the client as possible. I know how to suffix the map with something unique.

On Wed, Feb 20, 2013 at 3:22 PM, ics <[email protected]> wrote:

> I was actually not comfortable for you renaming or repacking any maps that
> someone else has done. That can be a problem. I also try to avoid map that
> isn't "complete". But you might end up having a map with the same name that
> already might exist later. So your server could have an older version and
> the map creator released newer version with same name as the one you packed
> is.
>
> I know some people have renamed maps such as cp_mapname_beta3 to
> cp_mapname, thus making a filename already used and the author if the map,
> if he or she isn't aware of such file, there will be conflicts. The chance
> is minimal but might happen.
>
>
> -ics
>
> 1nsane kirjoitti:
>
>> I don't know where you got the the idea that I was making non working
>> files. If anything I do the opposite. Try reading it again.
>>
>> I said that if a map file has a bunch of other files with it (and
>> sometimes
>> doesn't even come with a .res file) I would instead 'remake' it by having
>> all those files inside the single .bsp. And the renaming is done so we
>> don't end up with "MAPNAME.bsp differs from servers". Perhaps you think
>> that's fine but I find it annoying. Different map versions with the same
>> name that block clients from joining servers just should not happen.
>>
>> If you make any changes to the map file (patch files excluded) it needs to
>> be renamed. No way around it.
>>
>> Most of the time I would not bother doing this though. If a map comes with
>> a bunch of files all over the place it's probably not worth it.
>>
>> On Wed, Feb 20, 2013 at 1:19 PM, ics <[email protected]> wrote:
>>
>>  Most map makers pack their custom assets to bsp itself already so you
>>> have
>>> just the .bsp and the .nav file for bots (if it exists). If you are
>>> renaming maps, building cubemaps for them or uploading them without the
>>> extra files, you are just making things worse as you spread the non
>>> working
>>> file around and cause conflicts to players. Leave map naming, packing and
>>> cubemaps for the authors of the map.
>>>
>>> I see little benefit from VPK. If it's used, then there would be an
>>> opportunity to use same filename for the maps but then it would be kind
>>> of
>>> hard to identify which version the map is. Only benefit is basically the
>>> same as having a mapper to either pack the stuff into bsp or ship the
>>> files
>>> with .res file, so all those extra ones will download to the client too.
>>> That is, if server owner has used all the files in the first place.
>>>
>>> VPK is great for multimap things such as L4D2 but for TF2, not so much.
>>>
>>> -ics
>>>
>>> 1nsane kirjoitti:
>>>
>>>   VPK's working with fast download would be absolutely awesome.
>>>
>>>> As it is now if a map maker ships a map with a bunch of loose texture,
>>>> sound and model files I would not run such a map.
>>>> I can't really compress the bunch of loose files one by one as
>>>> extraction
>>>> negates the speed benefit.
>>>> So then if I wanted to simplify this and make it easy to compress I'd
>>>> have
>>>> to add those files to the .bsp's zip.
>>>> But then any clients who have this map won't be able to play on my
>>>> server
>>>> and then those who download it from mine won't be able to play on other
>>>> servers.
>>>> So then I have to rename the map. But then it looks like crap because
>>>> the
>>>> cubemaps are messed up.
>>>> So next I have to rebuild cubemaps and so the map grows in size because
>>>> the
>>>> old ones are kept.
>>>> Then I can add the loose files into the .bsp's archive and then I have a
>>>> standalone version of this map that can be downloaded as a single file
>>>> by
>>>> clients which won't conflict with the original.
>>>> I also noticed that sound files packed into the map's zip won't always
>>>> play.
>>>>
>>>> Just a bad and slow way of doing things...
>>>>
>>>> With a VPK I'd be able to do this without messing up the map.
>>>> Or better yet the map maker could easily do this himself without having
>>>> to
>>>> mess with zipping files into the bsp.
>>>>
>>>> And in any way, downloading a single bigger file will always be faster
>>>> than
>>>> downloading a bunch of smaller files.
>>>>
>>>> On Wed, Feb 20, 2013 at 12:35 PM, Fletcher Dunn <
>>>> [email protected]
>>>>
>>>>  wrote:
>>>>> I've also considered adding functionality for clients to download VPK's
>>>>> from gameservers, as opposed to individual files.  Then the VPK would
>>>>> be
>>>>> mounted as a map search path.  This has the added benefit that it
>>>>> allows
>>>>> custom map assets to override shipping assets.  (Something which is no
>>>>> longer possible, since the tf/download folder, where the client will
>>>>> place
>>>>> downloaded files, is the LAST search path --- this is for security
>>>>> reasons.)  It would also mean revving the custom assets would be
>>>>> simpler.
>>>>>    If there is interest in this functionality, let me know, I could
>>>>> look
>>>>> into
>>>>> it.
>>>>>
>>>>> I encourage all server operators to read tf/gameinfo.txt, and
>>>>> tf/addons/readme.txt.  The exact operation of the filesystem search
>>>>> paths
>>>>> is explained.
>>>>>
>>>>>
>>>>>
>>>>> -----Original Message-----
>>>>> From: hlds-bounces@list.**valvesoftw**are.com<http://valvesoftware.com>
>>>>> <hlds-bounces@list.**valvesoftware.com<[email protected]>
>>>>> >[mailto:
>>>>> hlds-bounces@list.**valvesoftw**are.com <http://valvesoftware.com><
>>>>> hlds-bounces@list.**valvesoftware.com<[email protected]>
>>>>> >]
>>>>> On Behalf Of ics
>>>>> Sent: Tuesday, February 19, 2013 10:02 PM
>>>>> To: Half-Life dedicated Win32 server mailing list
>>>>> Subject: Re: [hlds] [hlds_linux] SteamPipe is coming. Download the TF
>>>>> beta
>>>>>
>>>>> I'm also interested in this and will i have to move custom maps on the
>>>>> server to tf/download/ so they work or does the server accept them from
>>>>> same old location as before?
>>>>>
>>>>> Will the workshop for maps come to tf2 too? What about it vs
>>>>> sv_downloadurl, compatibility wise?
>>>>>
>>>>> -ics
>>>>>
>>>>> Charlie kirjoitti:
>>>>>
>>>>>  Will fastdownload stay compatible? Or do we need to change file
>>>>>> structure there so that maps download correctly?
>>>>>>
>>>>>>
>>>>>> On Tue, Feb 19, 2013 at 8:26 PM, pilger <[email protected]
>>>>>> <mailto:[email protected]>> wrote:
>>>>>>
>>>>>>       I'm curious if it will be possible to download a Windows version
>>>>>>       on a Linux environment. Is that possible now with other games
>>>>>> that
>>>>>>       already use the SteamCMD? Will it be possible with TF2 and other
>>>>>>       games?
>>>>>>
>>>>>>       On 20 February 2013 00:52, Kyle Sanderson <[email protected]
>>>>>>       <mailto:[email protected]>> wrote:
>>>>>>
>>>>>>           Was the pure not working bug ever fixed in later engines
>>>>>>           (L4D*)? or will
>>>>>>           this be introduced as a regression into the orangebox and
>>>>>> CS:S
>>>>>>           branches? :s
>>>>>>
>>>>>>           Thanks,
>>>>>>           Kyle.
>>>>>>
>>>>>>
>>>>>>           On Tue, Feb 19, 2013 at 6:36 PM, Fletcher Dunn
>>>>>>           <[email protected]
>>>>>>           
>>>>>> <mailto:fletcherd@**valvesoftw**are.com<http://valvesoftware.com>
>>>>>> <fletcherd@**valvesoftware.com <[email protected]>>
>>>>>>
>>>>>>  wrote:
>>>>>>>>
>>>>>>>           > The orangebox engine games (Team Fortress 2, Counter
>>>>>>           Strike:Source, Day
>>>>>>           > of Defeat:Source, HL2:Deathmatch) are being upgraded to
>>>>>>           SteamPipe. Steam's
>>>>>>           > new-and-improved content delivery system. SteamPipe is
>>>>>>           currently used by
>>>>>>           > most games on Steam.****
>>>>>>           >
>>>>>>           > ** **
>>>>>>
>>>>>>           >
>>>>>>           > This change will impact server operators in at least two
>>>>>>           significant ways:
>>>>>>           > ****
>>>>>>           >
>>>>>>           > ** **
>>>>>>           >
>>>>>>           > *** **You will use steamcmd instead of the HLDSUpdateTool
>>>>>> to
>>>>>>           > install/update the server.****
>>>>>>           >
>>>>>>           > *** **The conversion will entail significant changes to
>>>>>> the
>>>>>> way
>>>>>>
>>>>>>           > the files appear in the local filesystem on the server and
>>>>>>           client. The
>>>>>>           > client no longer uses GCF files. Instead, most assets are
>>>>>>           packed up into
>>>>>>           > VPK, and those VPKs are the same on the server and the
>>>>>>           client. The server
>>>>>>           > no longer uses 1000's of loose files.****
>>>>>>           >
>>>>>>           > ** **
>>>>>>
>>>>>>           >
>>>>>>           > We're using the TF beta to test these changes and identify
>>>>>>           the bugs, and
>>>>>>           > give everybody a chance to make sure their favorite mod or
>>>>>>           plugin will work
>>>>>>           > in the new system.****
>>>>>>           >
>>>>>>           > ** **
>>>>>>           >
>>>>>>           > Everybody is encouraged to download the TF beta!****
>>>>>>           >
>>>>>>           > ** **
>>>>>>
>>>>>>           >
>>>>>>           > We've prepared an FAQ that discusses the details of the
>>>>>>           change and answers
>>>>>>           > the questions we anticipate:****
>>>>>>           >
>>>>>>           >
>>>>>>
>>>>>>   https://support.steampowered.****com/kb_article.php?ref=7388-****
>>>>>>
>>>>> QPFN-2491****<https://support.**steampowered.com/kb_article.**
>>>>> php?ref=7388-QPFN-2491****<https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491****>
>>>>> >
>>>>>
>>>>>            >
>>>>>>           > ** **
>>>>>>           >
>>>>>>           > Please report gameserver related bugs in this mailing
>>>>>> list.****
>>>>>>           >
>>>>>>           > ** **
>>>>>>
>>>>>>           >
>>>>>>           > Client bugs can be reported through this mailing list, or
>>>>>> in
>>>>>>           the TF beta
>>>>>>           > forum.****
>>>>>>           >
>>>>>>           >
>>>>>>
>>>>>>   http://forums.steampowered.****com/forums/forumdisplay.php?f=**
>>>>>> **1038****<http://forums.**steampowered.com/forums/**
>>>>>> forumdisplay.php?f=1038****<http://forums.steampowered.com/forums/forumdisplay.php?f=1038****>
>>>>>> >
>>>>>>
>>>>>>           >
>>>>>>           > ** **
>>>>>>           >
>>>>>>           > Thanks for your help, and happy testing!****
>>>>>>           >
>>>>>>           > ** **
>>>>>>
>>>>>>           >
>>>>>>           > (And remember, playtime in the beta counts towards item
>>>>>>           drops in the
>>>>>>           > release game.)****
>>>>>>           >
>>>>>>           > ** **
>>>>>>           >
>>>>>>           > - Fletch****
>>>>>>           >
>>>>>>           > ** **
>>>>>>
>>>>>>           >
>>>>>>           > ______________________________****_________________
>>>>>>
>>>>>>           > To unsubscribe, edit your list preferences, or view the
>>>>>> list
>>>>>>           archives,
>>>>>>           > please visit:
>>>>>>           > https://list.valvesoftware.****
>>>>>> com/cgi-bin/mailman/listinfo/****
>>>>>> hlds <https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**
>>>>>> hlds <https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>>
>>>>>>           >
>>>>>>           >
>>>>>>           ______________________________****_________________
>>>>>>
>>>>>>           To unsubscribe, edit your list preferences, or view the list
>>>>>>           archives, please visit:
>>>>>>
>>>>>> https://list.valvesoftware.****com/cgi-bin/mailman/listinfo/***
>>>>>> *hlds_linux<https://list.**valvesoftware.com/cgi-bin/**
>>>>>> mailman/listinfo/hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>>>>>> >
>>>>>>
>>>>>>
>>>>>>
>>>>>>       ______________________________****_________________
>>>>>>
>>>>>>       To unsubscribe, edit your list preferences, or view the list
>>>>>>       archives, please visit:
>>>>>>       https://list.valvesoftware.****com/cgi-bin/mailman/listinfo/***
>>>>>> *hlds<https://list.**valvesoftware.com/cgi-bin/**
>>>>>> mailman/listinfo/hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>>>>>> >
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> ______________________________****_________________
>>>>>>
>>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>>
>>>>>>  please visit:
>>>>>
>>>>>  https://list.valvesoftware.****com/cgi-bin/mailman/listinfo/****hlds<
>>>>>> https://list.**valvesoftware.com/cgi-bin/**mailman/listinfo/hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>>>>>> >
>>>>>>
>>>>>>  ______________________________****_________________
>>>>>
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.****com/cgi-bin/mailman/listinfo/****hlds<
>>>>> https://list.**valvesoftware.com/cgi-bin/**mailman/listinfo/hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>>>>> >
>>>>>
>>>>> ______________________________****_________________
>>>>>
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.****com/cgi-bin/mailman/listinfo/***
>>>>> *hlds_linux<https://list.**valvesoftware.com/cgi-bin/**
>>>>> mailman/listinfo/hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>>>>> >
>>>>>
>>>>>   ______________________________****_________________
>>>>>
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.****com/cgi-bin/mailman/listinfo/***
>>>> *hlds_linux<https://list.**valvesoftware.com/cgi-bin/**
>>>> mailman/listinfo/hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>>>> >
>>>>
>>>>
>>> ______________________________****_________________
>>>
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.****com/cgi-bin/mailman/listinfo/***
>>> *hlds_linux<https://list.**valvesoftware.com/cgi-bin/**
>>> mailman/listinfo/hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>>> >
>>>
>>>  ______________________________**_________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>>
>
>
> ______________________________**_________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Reply via email to