I use a central vanilla/original installation to sync up multiple real
game servers.
People who do symlinking probably already do this.
It means I only have to download from Valve once, per game, instead of
for each game server. In my case, I have five real TF2 game servers,
and one central base installation.
If you are a GSP and want to make setup of new servers quick, you
probably do this.
You would want to run this on a customized server if, for some reason,
you wanted to restore it to it's original form.
Valentin G. wrote:
Well, wouldn't it delete any and all custom content then (even maps)? I
don't think that this would be a good thing, but I agree that SteamCMD
could be better at cleaning up dead things.
On Tue, Feb 26, 2013 at 10:25 AM, Jesse Molina <[email protected]> wrote:
Dear Valve
When SteamCMD is used to update an existing game server installation,
please add an optional argument which will delete all unknown files.
Basically, I want rsync -a --delete.
There have been a number of times in the past when files have been removed
from upstream, but those removals/changes don't get propagated down. These
files end up abandoned.
This will make it so that I don't have to download an entirely new
installation every couple of months, just to make sure it's really clean.
Thanks for your consideration
--
# Jesse Molina
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# Cell = 1-602-323-7608
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