I use a central vanilla/original installation to sync up multiple real game servers.

People who do symlinking probably already do this.

It means I only have to download from Valve once, per game, instead of for each game server. In my case, I have five real TF2 game servers, and one central base installation.

If you are a GSP and want to make setup of new servers quick, you probably do this.

You would want to run this on a customized server if, for some reason, you wanted to restore it to it's original form.



Valentin G. wrote:
Well, wouldn't it delete any and all custom content then (even maps)? I
don't think that this would be a good thing, but I agree that SteamCMD
could be better at cleaning up dead things.


On Tue, Feb 26, 2013 at 10:25 AM, Jesse Molina <[email protected]> wrote:


Dear Valve

When SteamCMD is used to update an existing game server installation,
please add an optional argument which will delete all unknown files.

Basically, I want rsync -a --delete.

There have been a number of times in the past when files have been removed
from upstream, but those removals/changes don't get propagated down.  These
files end up abandoned.

This will make it so that I don't have to download an entirely new
installation every couple of months, just to make sure it's really clean.

Thanks for your consideration



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# Jesse Molina
# Mail = [email protected]
# Cell = 1-602-323-7608



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