Anybody else seen this? I run multiple game servers on the same box - usually. I just happen to be building-out a new server. I have 8 cores, multiple gig's of RAM, etc - won't bore you with the details.
I noticed a BIG difference in how HLDSUpdateTool behaves compared to SteamCMD when updating the dedicated server installs on this new server. I happened to run an HLDSUpdateTool install for one Source game, at the same time I happened to run a SteamCMD install for TF2 beta. As expected and normally experienced, while HLDSUpdateTool (steam binary) was running doing that install, there was no particular high utilization of CPU. It used about 4-5% of one core/hyper-thread. However, when the SteamCMD install kicked-off (which was just to freshen an installation that I had already performed a few days before), I noticed that it consumed ~100%(+) of one one core/hyper-thread! I also noticed some packet loss on the continuous ping I typically leave running while doing this stuff. It didn't take long to run (being there was already an installation in place). However, If I had been doing that while there were multiple games running, it would have lagged everybody out - if not disconnected them. I have never had any issues historically with HLDSUpdateTool doing that - unless I was running a *BUNCH* of them simultaneously. Is there any way to "throttle" the utilization for SteamCMD? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

