Anybody else seen this?

I run multiple game servers on the same box - usually.
I just happen to be building-out a new server.
I have 8 cores, multiple gig's of RAM, etc - won't bore you with the details.

I noticed a BIG difference in how HLDSUpdateTool behaves compared to SteamCMD 
when updating the dedicated server installs on this new server.

I happened to run an HLDSUpdateTool install for one Source game, at the same 
time I happened to run a SteamCMD install for TF2 beta.

As expected and normally experienced, while HLDSUpdateTool (steam binary) was 
running doing that install, there was no particular high utilization of CPU.  
It used about 4-5% of one core/hyper-thread.

However, when the SteamCMD install kicked-off (which was just to freshen an 
installation that I had already performed a few days before), I noticed that it 
consumed ~100%(+) of one one core/hyper-thread!

I also noticed some packet loss on the continuous ping I typically leave 
running while doing this stuff.

It didn't take long to run (being there was already an installation in place).  
However, If I had been doing that while there were multiple games running, it 
would have lagged everybody out - if not disconnected them.

I have never had any issues historically with HLDSUpdateTool doing that - 
unless I was running a *BUNCH* of them simultaneously.

Is there any way to "throttle" the utilization for SteamCMD?

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