That Steam support page is very inaccurate and was not written by Valve.
Most of the information here has never been correct.
You should set sv_maxupdaterate and sv_maxcmdrate to 66, not 67. Not sure
that's going to sole your issue though.


2013/3/1 Denis Eliseev <lisee...@yandex.ru>

> This is very old page, with too bad config for current internet speeds and
> for current hardware. Also, on Orangebox engine FPS limited to 66, etc etc
> etc...
> sv_maxcmdrate/updaterate 13 is the best? 60 only for LAN? LOL.
>
> 01.03.2013, 13:14, "David Hurren" <thunderfox19...@gmail.com>:
> > Try having a read of this :
> > https://support.steampowered.com/kb_article.php?ref=5386-HMJI-5162
> >
> > Some of your values are overkill!
> >
> > On 1 March 2013 08:32, Supreet <coachcrock...@gmail.com> wrote:
> >
> >>  Could anyone help me with this please. I know the cause of choke and I
> have
> >>  done lots of reading on server rates etc. Can Valve actually recommend
> a
> >>  server configuration for 32 man servers. I have confirmed with my host
> that
> >>  it is not a network issue. Everything runs great. It's not a CPU issue
> >>  either. Server are running on E3-1230 3.2 GHz because it happens when
> the
> >>  server has about 20 people in it as well.
> >>
> >>  These are my current configs. Some of them are just overboard like my
> >>  minrate but I get enough bandwidth and speed to be able to get that.
> >>
> >>  sv_minrate 100000
> >>  sv_maxrate 200000
> >>  sv_max_queries_sec 3
> >>  sv_max_queries_sec_global 100000
> >>  sv_maxupdaterate 67
> >>  sv_minupdaterate 40
> >>  sv_maxcmdrate 67
> >>  sv_mincmdrate 60
> >>  net_maxcleartime 0
> >>  net_splitpacket_maxrate 1000000
> >>
> >>  I was previously forcing sv_minupdaterate to 66 and sv_mincmdrate to
> 66 as
> >>  well so in and out on all clients would be synced up. So I toned the
> >>  minimum rate down to 40 and I still saw that rubberband lag on my
> >>  net_graph. It lasts for literally a split second. Happens every 10-20
> >>  minutes. The server is running on a SSD as well. Could this be a HDD
> issue?
> >>
> >>  Any help from Valve as to what suggested server rates for 32 man
> servers
> >>  would be great since the documentation hasn't really been very specific
> >>  after the forced 66 tickrate and fps update. I also have +fps_max
> 66.66 on
> >>  the command line as well - don't know if that helps
> >>  relieve unnecessary load off the CPU or not but do it anyway.
> >>
> >>  Server run GREAT. No lag at all when the servers full. No body
> complains
> >>  except when it rubberbands like that.
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