Yes a player should not be kicked or forced to quit the game and look for the map in the workshop.
It would be great if it could be a bit more seamless. On Thu, Mar 14, 2013 at 1:42 PM, ics <[email protected]> wrote: > I just want to say that some way between workshop and sv_downloadurl might > be a good idea including making the sv_downloadurl to support vpk's. CSGO > already failed in this in some parts but it's not much better right now > than L4D2 was on the getgo.Players were unable to get the campaigns in it > by connecting to a server which effectively killed spreading of custom > vpk's. Granted, downloading would have been slow and taken a slot but still > that's better than no players. > > Stuff that is on the server, needs to be able to get by the player either > from sv_downloadurl or workshop if player connects to a server and not > result to player getting booted off not being able to access the server. > > Not even manually by going to workshop, subscribing and then starting the > game. I hope the workshop is also faster in-game in the future since can > shutdown the game, subscribe to a map and get download that finished & > getting back on the server than waiting the map from workshop downloading > by in-game window. This of course is on CSGO since CSS/TF2 does not have > workshop for maps. > > -ics > > Ross Bemrose kirjoitti: > > The confusion about custom/maps/ probably came from something I said >> earlier back near the start of the Beta. >> >> I know on my own server, we're probably going to move custom maps to >> custom/custom_maps/maps/ which, while it sounds redundant, keeps all our >> custom maps separate from the Valve maps. Helps prevent accidentally >> deleting maps we didn't intend to. >> >> On 3/14/2013 1:05 PM, Fletcher Dunn wrote: >> >>> To clarify: each subfolder under custom becomes its own search path. >>> >>> So this is an example of the right thing to do: >>> >>> dod/custom/[customization_**name]/models >>> dod/custom/[customization_**name]/materials >>> dod/custom/[customization_**name]/maps >>> >>> Note that: >>> * the custom folder goes under the game folder, not the "orangebox" >>> folder. (There is no longer an orangebox folder or any shared content or >>> binaries. Each game is totally distinct.) >>> * you need to make a subfolder under "custom". Putting "materials" or >>> "maps" directly under custom is probably not what you want. >>> >>> Read gameinfo.txt for more details on this. >>> >>> The DoD:S beta just released had some old readmes in the wrong folder. >>> I will fix that shortly with a beta update today. >>> >>> -----Original Message----- >>> From: >>> hlds_linux-bounces@list.**valvesoftware.com<[email protected]>[mailto: >>> hlds_linux-bounces@**list.valvesoftware.com<[email protected]>] >>> On Behalf Of Fletcher Dunn >>> Sent: Thursday, March 14, 2013 10:00 AM >>> To: Half-Life dedicated Win32 server mailing list >>> Cc: Half-Life dedicated Linux server mailing list (hlds_linux@list.** >>> valvesoftware.com <[email protected]>) >>> Subject: Re: [hlds_linux] [hlds] Day of Defeat:Source SteamPipe >>> dedicated server and client beta released >>> >>> Having a ton of subfolders under custom could be a performance penalty >>> (for boot / map changes). Having a few would probably will not impact >>> server map change times by any real difference. >>> >>> -----Original Message----- >>> From: >>> hlds-bounces@list.**valvesoftware.com<[email protected]>[mailto: >>> hlds-bounces@list.**valvesoftware.com<[email protected]>] >>> On Behalf Of List User >>> Sent: Thursday, March 14, 2013 9:31 AM >>> To: Half-Life dedicated Win32 server mailing list >>> Subject: Re: [hlds] [hlds_linux] Day of Defeat:Source SteamPipe >>> dedicated server and client beta released >>> >>> Is there any performance difference in keeping these custom files in: >>> orangebox/models/ >>> vs >>> orangebox/custom/roleplay/**models >>> >>> If not, I rather stick it in custom for organization. >>> On 3/14/2013 12:27 PM, Fletcher Dunn wrote: >>> >>>> My mod uses a bunch of custom things (models/materials). Should those >>>>> be in a .vpk or can I keep it as it, where client gets it from my FastDL? >>>>> >>>> The FastDL server server doesn't work with VPK's. (Currently.) VPK's >>>> are really ideal for client-side mods. I think the simplest thing to do >>>> that fits in with the design of the new filesystem conventions is to put >>>> your mod files under the "custom" directory, loose on disk. People have >>>> figured out how to do this on the TF beta. >>>> >>>> It is still possible to just drop files loose on disk in the game tree, >>>> and if that works for you, you can keep doing it. >>>> >>>> How different would these SteamPipe betas be compared to the actual >>>>> SteamPipe release? >>>>> >>>> Almost identical. >>>> >>>> Is it safe to assume no more updates until SteamPipe is live? >>>>> >>>> No, we might need to update the non-beta versions of the game. >>>> >>>> -----Original Message----- >>>> From: >>>> hlds-bounces@list.**valvesoftware.com<[email protected]>[mailto: >>>> hlds-bounces@list.**valvesoftware.com<[email protected]>] >>>> On Behalf Of List User >>>> Sent: Thursday, March 14, 2013 9:00 AM >>>> To: Half-Life dedicated Win32 server mailing list >>>> Subject: Re: [hlds] [hlds_linux] Day of Defeat:Source SteamPipe >>>> dedicated server and client beta released >>>> >>>> Thank you Fletcher, I run a highly custom server for CSS, so it's very >>>> important to me. >>>> >>>> Questions: >>>> My mod uses a bunch of custom things (models/materials). Should those >>>> be in a .vpk or can I keep it as it, where client gets it from my FastDL? >>>> How different would these SteamPipe betas be compared to the actual >>>> SteamPipe release? >>>> Is it safe to assume no more updates until SteamPipe is live? >>>> On 3/14/2013 11:35 AM, Fletcher Dunn wrote: >>>> >>>>> A CS:S beta will be coming very soon. We will probably not use the >>>>> CS:S beta (the one that's a different app). But we will release a beta, >>>>> using SteamPipe's beta feature. >>>>> >>>>> -----Original Message----- >>>>> From: >>>>> hlds_linux-bounces@list.**valvesoftware.com<[email protected]>[mailto: >>>>> hlds_linux-bounces@**list.valvesoftware.com<[email protected]>] >>>>> On Behalf Of ics >>>>> Sent: Wednesday, March 13, 2013 11:41 PM >>>>> To: Half-Life dedicated Linux server mailing list >>>>> Subject: Re: [hlds_linux] Day of Defeat:Source SteamPipe dedicated >>>>> server and client beta released >>>>> >>>>> Someone from Valve said that they will be moving one game to SteamPipe >>>>> first before TF2. DOD Source is close enough to TF2 in engine (as update >>>>> hits dods, hl2dm and tf2 at the same time engine wise) so they see how it >>>>> goes with that first before doing it for larger playerbase (TF2). CSS will >>>>> follow later. >>>>> >>>>> Just wait but don't hold your breath too long. >>>>> >>>>> -ics >>>>> >>>>> Denis Eliseev kirjoitti: >>>>> >>>>>> ^This >>>>>> And how about moving CS:S Beta (260) to SteamPipe for testing? >>>>>> >>>>>> 14.03.2013, 10:07, "Molnár László" <[email protected]>: >>>>>> >>>>>>> Hy >>>>>>> >>>>>>> Any news on when will be Counter-Strike Source migrated to steampipe? >>>>>>> >>>>>>> ______________________________**_________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** >>>>>>> hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >>>>>>> >>>>>> ______________________________**_________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** >>>>>> hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >>>>>> >>>>> ______________________________**_________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >>>>> ______________________________**_________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >>>>> >>>> ______________________________**_________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >>>> ______________________________**_________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >>>> >>> >>> ______________________________**_________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >>> ______________________________**_________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >>> ______________________________**_________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >>> >> >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >> > > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

