Yes a player should not be kicked or forced to quit the game and look for
the map in the workshop.

It would be great if it could be a bit more seamless.

On Thu, Mar 14, 2013 at 1:42 PM, ics <[email protected]> wrote:

> I just want to say that some way between workshop and sv_downloadurl might
> be a good idea including making the sv_downloadurl to support vpk's. CSGO
> already failed in this in some parts but it's not much better right now
> than L4D2 was on the getgo.Players were unable to get the campaigns in it
> by connecting to a server which effectively killed spreading of custom
> vpk's. Granted, downloading would have been slow and taken a slot but still
> that's better than no players.
>
> Stuff that is on the server, needs to be able to get by the player either
> from sv_downloadurl or workshop if player connects to a server and not
> result to player getting booted off not being able to access the server.
>
> Not even manually by going to workshop, subscribing and then starting the
> game. I hope the workshop is also faster in-game in the future since can
> shutdown the game, subscribe to a map and get download that finished &
> getting back on the server than waiting the map from workshop downloading
> by in-game window. This of course is on CSGO since CSS/TF2 does not have
> workshop for maps.
>
> -ics
>
> Ross Bemrose kirjoitti:
>
>  The confusion about custom/maps/ probably came from something I said
>> earlier back near the start of the Beta.
>>
>> I know on my own server, we're probably going to move custom maps to
>> custom/custom_maps/maps/ which, while it sounds redundant, keeps all our
>> custom maps separate from the Valve maps.  Helps prevent accidentally
>> deleting maps we didn't intend to.
>>
>> On 3/14/2013 1:05 PM, Fletcher Dunn wrote:
>>
>>> To clarify: each subfolder under custom becomes its own search path.
>>>
>>> So this is an example of the right thing to do:
>>>
>>> dod/custom/[customization_**name]/models
>>> dod/custom/[customization_**name]/materials
>>> dod/custom/[customization_**name]/maps
>>>
>>> Note that:
>>> * the custom folder goes under the game folder, not the "orangebox"
>>> folder.  (There is no longer an orangebox folder or any shared content or
>>> binaries.  Each game is totally distinct.)
>>> * you need to make a subfolder under "custom".  Putting "materials" or
>>> "maps" directly under custom is probably not what you want.
>>>
>>> Read gameinfo.txt for more details on this.
>>>
>>> The DoD:S beta just released had some old readmes in the wrong folder.
>>>  I will fix that shortly with a beta update today.
>>>
>>> -----Original Message-----
>>> From: 
>>> hlds_linux-bounces@list.**valvesoftware.com<[email protected]>[mailto:
>>> hlds_linux-bounces@**list.valvesoftware.com<[email protected]>]
>>> On Behalf Of Fletcher Dunn
>>> Sent: Thursday, March 14, 2013 10:00 AM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Cc: Half-Life dedicated Linux server mailing list (hlds_linux@list.**
>>> valvesoftware.com <[email protected]>)
>>> Subject: Re: [hlds_linux] [hlds] Day of Defeat:Source SteamPipe
>>> dedicated server and client beta released
>>>
>>> Having a ton of subfolders under custom could be a performance penalty
>>> (for boot / map changes).  Having a few would probably will not impact
>>> server map change times by any real difference.
>>>
>>> -----Original Message-----
>>> From: 
>>> hlds-bounces@list.**valvesoftware.com<[email protected]>[mailto:
>>> hlds-bounces@list.**valvesoftware.com<[email protected]>]
>>> On Behalf Of List User
>>> Sent: Thursday, March 14, 2013 9:31 AM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] [hlds_linux] Day of Defeat:Source SteamPipe
>>> dedicated server and client beta released
>>>
>>> Is there any performance difference in keeping these custom files in:
>>> orangebox/models/
>>> vs
>>> orangebox/custom/roleplay/**models
>>>
>>> If not, I rather stick it in custom for organization.
>>> On 3/14/2013 12:27 PM, Fletcher Dunn wrote:
>>>
>>>> My mod uses a bunch of custom things (models/materials). Should those
>>>>> be in a .vpk or can I keep it as it, where client gets it from my FastDL?
>>>>>
>>>> The FastDL server server doesn't work with VPK's. (Currently.)  VPK's
>>>> are really ideal for client-side mods.  I think the simplest thing to do
>>>> that fits in with the design of the new filesystem conventions is to put
>>>> your mod files under the "custom" directory, loose on disk.  People have
>>>> figured out how to do this on the TF beta.
>>>>
>>>> It is still possible to just drop files loose on disk in the game tree,
>>>> and if that works for you, you can keep doing it.
>>>>
>>>>  How different would these SteamPipe betas be compared to the actual
>>>>> SteamPipe release?
>>>>>
>>>> Almost identical.
>>>>
>>>>  Is it safe to assume no more updates until SteamPipe is live?
>>>>>
>>>> No, we might need to update the non-beta versions of the game.
>>>>
>>>> -----Original Message-----
>>>> From: 
>>>> hlds-bounces@list.**valvesoftware.com<[email protected]>[mailto:
>>>> hlds-bounces@list.**valvesoftware.com<[email protected]>]
>>>> On Behalf Of List User
>>>> Sent: Thursday, March 14, 2013 9:00 AM
>>>> To: Half-Life dedicated Win32 server mailing list
>>>> Subject: Re: [hlds] [hlds_linux] Day of Defeat:Source SteamPipe
>>>> dedicated server and client beta released
>>>>
>>>> Thank you Fletcher, I run a highly custom server for CSS, so it's very
>>>> important to me.
>>>>
>>>> Questions:
>>>> My mod uses a bunch of custom things (models/materials). Should those
>>>> be in a .vpk or can I keep it as it, where client gets it from my FastDL?
>>>> How different would these SteamPipe  betas be compared to the actual
>>>> SteamPipe release?
>>>> Is it safe to assume no more updates until SteamPipe is live?
>>>> On 3/14/2013 11:35 AM, Fletcher Dunn wrote:
>>>>
>>>>> A CS:S beta will be coming very soon. We will probably not use the
>>>>> CS:S beta (the one that's a different app).  But we will release a beta,
>>>>> using SteamPipe's beta feature.
>>>>>
>>>>> -----Original Message-----
>>>>> From: 
>>>>> hlds_linux-bounces@list.**valvesoftware.com<[email protected]>[mailto:
>>>>> hlds_linux-bounces@**list.valvesoftware.com<[email protected]>]
>>>>> On Behalf Of ics
>>>>> Sent: Wednesday, March 13, 2013 11:41 PM
>>>>> To: Half-Life dedicated Linux server mailing list
>>>>> Subject: Re: [hlds_linux] Day of Defeat:Source SteamPipe dedicated
>>>>> server and client beta released
>>>>>
>>>>> Someone from Valve said that they will be moving one game to SteamPipe
>>>>> first before TF2. DOD Source is close enough to TF2 in engine (as update
>>>>> hits dods, hl2dm and tf2 at the same time engine wise) so they see how it
>>>>> goes with that first before doing it for larger playerbase (TF2). CSS will
>>>>> follow later.
>>>>>
>>>>> Just wait but don't hold your breath too long.
>>>>>
>>>>> -ics
>>>>>
>>>>> Denis Eliseev kirjoitti:
>>>>>
>>>>>> ^This
>>>>>> And how about moving CS:S Beta (260) to SteamPipe for testing?
>>>>>>
>>>>>> 14.03.2013, 10:07, "Molnár László" <[email protected]>:
>>>>>>
>>>>>>> Hy
>>>>>>>
>>>>>>> Any news on when will be Counter-Strike Source migrated to steampipe?
>>>>>>>
>>>>>>> ______________________________**_________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**
>>>>>>> hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>>>>>>>
>>>>>> ______________________________**_________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**
>>>>>> hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>>>>>>
>>>>> ______________________________**_________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>>>>> ______________________________**_________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>>>>>
>>>> ______________________________**_________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>>>> ______________________________**_________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>>>>
>>>
>>> ______________________________**_________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>>> ______________________________**_________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>>> ______________________________**_________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>>>
>>
>>
>> ______________________________**_________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>>
>
>
> ______________________________**_________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Reply via email to