I think TonyP added connection rate limiting, but it doesn't filter
connection packets. It should be in CS:S as well (implemented in the
engine), but it's nothing effectively different from existing
implementations.

Thanks,
Kyle.
On 15 Mar 2013 22:50, "ics" <[email protected]> wrote:

> I'd think Sourcemod along with SMAC should fix this unless it's separate
> exploit. I've been seeing lines like this in logs time to time:
>
> L 03/14/2013 - 23:48:11: [smac_client.smx] Idiot1 (ID: Unknown | IP:
> xxx.xx.xxx.xxx) was temporarily banned for connection spam.
> L 03/15/2013 - 00:51:21: [smac_client.smx] Idiot2 (ID: Unknown | IP:
> xx.xxx.xxx.x) was temporarily banned for connection spam.
>
> Atlest the old exploit in CSS worked like they connected, left, conneted,
> left and this was multiple times within a second (10+). It was never fixed
> in CSS unless engine change to OrangeBox did that long ago.
>
> -ics
>
> Bruno Garcia kirjoitti:
>
>> It's not a command they are using, they are forming packets that replay
>> the
>> player-join and spamming it to the server, also known as "fake players
>> bug/exploit".
>>
>> It's external from the game, so to protect yourself you'll have to maybe
>> get around it with Iptables or wait for someone to fix the exploit
>>
>>
>> On Fri, Mar 15, 2013 at 8:49 PM, Kyle Sanderson <[email protected]>
>> wrote:
>>
>>  I've heard similar problems with CS:S, they just started happening as
>>> well
>>> (from what I've heard). I sent this to someone a few weeks ago and didn't
>>> hear back, so I'm assuming either it worked, or was so bad he looked else
>>> where. This fixes a pretty old exploit (found and fixed in GMod, then
>>> exploited in EP1/OB), but I don't think it was ever fixed...
>>>
>>> http://pastie.org/private/**ngmwfhqvmoywywvqxr61fq<http://pastie.org/private/ngmwfhqvmoywywvqxr61fq>
>>>
>>> Just something to try, I still run it (mine is a bit more advanced), but
>>> that should get you by if it is the same problem.
>>>
>>> Thanks,
>>> Kyle.
>>>
>>>
>>> On Fri, Mar 15, 2013 at 4:08 PM, martin v <[email protected]> wrote:
>>>
>>>  Heh. I've been having this for about 1-2 weeks. I thought that it was
>>>> something with my server and/or sourcemod but now I see that I'm not the
>>>> only one with this issue.
>>>>
>>>> 2013/3/16 Michael Johansen <[email protected]>
>>>>
>>>>  Oups, guess I should have provided more info. It's Team Fortress 2,
>>>>> non-beta.
>>>>>
>>>>>  From: [email protected]
>>>>>> Date: Fri, 15 Mar 2013 15:57:12 -0700
>>>>>> To: 
>>>>>> [email protected].**com<[email protected]>
>>>>>> Subject: Re: [hlds_linux] Exploit in spamming join
>>>>>>
>>>>>> Which game?
>>>>>>
>>>>>> Thanks,
>>>>>> Kyle.
>>>>>>
>>>>>>
>>>>>> On Fri, Mar 15, 2013 at 3:35 PM, Michael Johansen <[email protected]>
>>>>>>
>>>>> wrote:
>>>>>
>>>>>> Hi
>>>>>>>
>>>>>>> Just had some guy spam join on one of my servers and it crashed, is
>>>>>>>
>>>>>> there
>>>>>
>>>>>> a known exploit around?
>>>>>>>
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>
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