Yeah I wouldn't worry too much about this bug, as it's been around for quite some time - and it's kind of hard to reliably duplicate and exploit with. I like to think of these as "crit sappers", where no matter what you do - you aren't saving that building.
On Fri, Apr 5, 2013 at 10:12 PM, wickedplayer494 . < [email protected]> wrote: > I wouldn't place too many bets on exploitability. It's been around for a > while, and if someone wanted to exploit this, they would have already. > > > On Fri, Apr 5, 2013 at 11:23 PM, [email protected] < > [email protected]> wrote: > > > Hey Valve, you should fix this so admins don't think the person is > hacking. > > > > http://youtu.be/nrNaJv8iSXo > > > > http://youtu.be/7hoV5ioJW_Y > > > > Model '(null)' doesn't have attachment 'build_point_0' to attach particle > > system > > 'sentrydamage_2' to. > > > > Model '(null)' doesn't have attachment 'sentrydamage' to attach particle > > system > > 'sentrydamage_2' to. > > > > This glitch is more than a year old. Please fix asap as it could be > > exploited. > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > -- - Gordon Reynolds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

