Yeah I wouldn't worry too much about this bug, as it's been around for
quite some time - and it's kind of hard to reliably duplicate and exploit
with. I like to think of these as "crit sappers", where no matter what you
do - you aren't saving that building.


On Fri, Apr 5, 2013 at 10:12 PM, wickedplayer494 . <
[email protected]> wrote:

> I wouldn't place too many bets on exploitability. It's been around for a
> while, and if someone wanted to exploit this, they would have already.
>
>
> On Fri, Apr 5, 2013 at 11:23 PM, [email protected] <
> [email protected]> wrote:
>
> > Hey Valve, you should fix this so admins don't think the person is
> hacking.
> >
> > http://youtu.be/nrNaJv8iSXo
> >
> > http://youtu.be/7hoV5ioJW_Y
> >
> > Model '(null)' doesn't have attachment 'build_point_0' to attach particle
> > system
> > 'sentrydamage_2' to.
> >
> > Model '(null)' doesn't have attachment 'sentrydamage' to attach particle
> > system
> > 'sentrydamage_2' to.
> >
> > This glitch is more than a year old.  Please fix asap as it could be
> > exploited.
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> >
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-- 
- Gordon Reynolds
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