Forgotten it, the shellscript has an error.
Don't know wehre. Don't look inside it. It's like linenoise.
Try calling linux32/steamcmd directly.

for example:
export LD_LIBRARY_PATH=/home/server/updater/steamcmd/linux32/
/home/server/updater/steamcmd/linux32/steamcmd +commands
echo $?

But I cannot remind the returncodes. Me and some other people has already
postet some returncodes of steamcmd.

2013/4/15 Andre Müller <[email protected]>

> I had also this problem and now I'm using regex for this.
>
> UpdateSuccessRegex = {  HLDS    : re.compile(r'.*up to date'),
>                         CMD     : re.compile(r'.*Success\!'),
>                         UDT     : re.compile(r'.*[uU]p to date\.'),
>                         UDTA    : re.compile(r'.*[uU]p to date\.')
>                      }
>
> CMD = SteamCMD
> UDT & UDTA = UpdateTool
>
> If not success -> Error
>
>
> 2013/4/15 Erik-jan Riemers <[email protected]>
>
>> I mentioned this several times, including on the beta forum I believe. No
>> reply.
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Peter
>> Reinhold
>> Sent: maandag 15 april 2013 21:34
>> To: Source Linux Mailinglist
>> Subject: [hlds_linux] Did anyone find a fix for the steamcmd.sh exit 0
>> problem?
>>
>> I've started doing some scripts for migration and future updates of TF2,
>> post SteamPipe update, and have run into the steamcmd.sh always exiting
>> with 0, even when it fails.
>>
>> Did anyone find a solution for this?  Seeing that at least one of my
>> servers are having serious issues logging onto Steam anonymously, I would
>> really like to be able to retry, and not continue with updates when the
>> server haven't been updated at all.
>>
>>
>> /Peter
>>
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>
>
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