Hi i am using such setup for css but i'm leaving metamod and sourcemod 
separated. It's not a good idea to share that. You wouldn't be able to make 
different configurations. But srcds bins maps and matetials can be safely 
symlinked.
Greetings
Owner of elite-hunterz community
Sent from Samsung Mobile

-------- Original message --------
From: Bjorn Wielens <[email protected]> 
Date:  
To: Half-Life dedicated Linux server mailing list 
<[email protected]> 
Subject: [hlds_linux] Symlinked Server Setup 
 
In light of the upcoming tf2 server switch to steampipe, I'm working on 
a new server setup which is symlinked, and I have a question I hope 
someone here can answer. Skip down two paragraphs to go straight to it, 
or read on for background on what I'm trying to do.

Background: What I ultimately want to do is have several tf2 server 
directories (e.g. server1, server2, server3) which all have symlinks to 
the files in a single "master" directory to which updates are 
downloaded. These servers (1, 2 and 3) can then be customized as to 
their mapcycles/configs/etc, but don't use much additional disk space 
for each new install.

My question pertains to addons, specifically SM/MM). I recall reading 
about some of this, but can't seem to hit the right combination of 
keywords to find it again via google.

Here goes - Symlinking Sourcemod and Metamod: Can components of these 
(esp. plugins, configs) be symlinked or is it necessary to have a unique 
copy for each server?


Also, is 232250 the final appid for tf2 steamcmd or will that become 440 
at the actual switchover? Sorry if that's been answered before.

Thanks!

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