>So, if you were to switch your non-steampipe server over to
>steampipe now, the client wouldn't know the difference?

Yes!

Well, yes, in theory.  And yes to the best of our knowledge.  There could be 
some bug we don't know about yet.  So, I'd definitely recommend switching your 
server to SteamPipe now, so that you will be ready for next Tuesday and can 
start working out the kinks.  At the same time, it's probably a good idea to 
keep the HLDS version of your server on hand, in case there's some problem we 
don't know about with your particular config, you can take down the SteamPipe 
one and put the HLDSUpdateOne back up.

To be clear: if you update your server now to SteamPipe, then you will not only 
be able to host any client now, you will be able to host all the clients after 
the switchover.  If you wait to update your server, you will be in a scramble 
on Tuesday.  Seriously, everybody really should download the server now and get 
it configured, even if you don't switch all of your installations now.


We didn't bump the required version in the GMS, which is want causes servers to 
delist and signals the out-of-date message, because SteamPipe and 
HLDSUpdateTool were running different PatchVersions.  Now that they are using 
the same PatchVersion, they will both have the same out-of-date notification 
support.  On Windows, we don't have an executive script to do the update 
automatically.  (As an aside, I have been in contact with the author of nemrun. 
 We are planning to ship his script as the official script, as a replacement to 
srcds_run, and are working to make the Windows server have all the same 
functionality.  He's also working on the update-in-the-background 
functionality.)


The App ID's haven't changed, however there is some confusion because the 
"SteamPipe Beta" is not related to the TF2 beta app, which has been 
discontinued.  (I've updated the wiki to make this more clear.)  232250 is the 
AppID you want to use.  Remember that you need to use anonymous login.




From: [email protected] 
[mailto:[email protected]] On Behalf Of Andrew Donshik
Sent: Wednesday, April 24, 2013 11:25 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now 
interoperable with regular game

Will the steampipe beta now be updated alongside the release at the same time?

-Andrew

On Apr 24, 2013, at 2:03 PM, "Fletcher Dunn" 
<[email protected]<mailto:[email protected]>> wrote:
We've released a mandatory update to the SteamPipe beta.  Please note that your 
server will NOT automatically detect that it is out of date and restart; you 
will need to manually update it.  (This should be the last such manual restart.)

We've also released an optional update to the non-SteamPipe version of TF2.  If 
you restart your server you may get an update to engine.dll/.so, but there are 
no relevant changes to the dedicated server so updating is not necessary.

These changes make the SteamPipe server and client interoperable with the 
non-SteamPipe server and client.  (Any client can connect with any server.)  We 
expect many more clients to opt into the beta after this change.  (And 
remember, we are planning on flipping the switch next Tuesday which forces all 
clients to convert.)

- Fletch
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