Are all of these problems peculiar to Linux?

Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes) to 
investigate where the time is going?

If anybody is having these problems on Linux, we have some really powerful 
tools we can use to capture performance data and track down issues like this.  
The process to get setup is a bit involved and requires installing some 
software on the server.  If anybody is having performance problems of any kind 
and is willing to do a little work to investigate them, send me an email and 
I'll get you setup.


-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of AXVOID
Sent: Thursday, April 25, 2013 4:16 PM
To: [email protected]
Subject: Re: [hlds_linux] FPS issues on Steampipe

I'm in the client steampipe & had problems with the game speed, when I created 
a server via console e.g.: "map cp_dustbowl". Sometimes everything was 
incredible fast, like move speed etc.

Am 26.04.2013 01:10, schrieb Kyle Sanderson:
> We've had our server FPS surpass 66~ (up to 300), and go down to 9~. 
> We also get freezes for about a second at a time (which is when the 9 
> happens). There's definitely something wrong that was introduced into 
> the engine, as you're seeing it as well with TF2 (well, I'm assuming 
> you're talking about TF2).
>
> Thanks,
> Kyle.
>
>
> On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro < 
> [email protected]> wrote:
>
>> Is anyone else FPS issues with steampipe servers? I had one that ran 
>> at
>> 66.67 constantly and it keeps dropping to 10 now that i upgraded it 
>> to Steampipe.
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