Works now.  Where should I post what I got?
http://pastebin.com/kkVGcuzc


On Thu, Apr 25, 2013 at 7:53 PM, Yun Huang Yong <[email protected]>wrote:

> vprof toggles profiling on/off.  That triggers the built-in profiler to
> start/stop collecting data.  You can also use vprof_on and vprof_off.
>
> vprof_generate_report  will dump the report to console.
>
> I guess you can use condump to save it to a file.
>
> There's a whole bunch of vprof_* commands but I don't know what most of
> them do...
>
> https://developer.**valvesoftware.com/wiki/List_**
> of_TF2_console_commands_and_**variables<https://developer.valvesoftware.com/wiki/List_of_TF2_console_commands_and_variables>
>
>
>
> On 26/04/2013 9:45 AM, Daniel Barreiro wrote:
>
>> I tried that command you supplied but it doesn't seem to be doing
>> anything.
>> Am I missing a step?
>>
>>
>> On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong <[email protected]
>> >wrote:
>>
>>  I tried the vprof tools but have no idea what the profile is supposed to
>>> look like.
>>>
>>> Should we be posting profiler output to this list (or to GitHub issues)?
>>>
>>>
>>> On 26/04/2013 9:21 AM, Fletcher Dunn wrote:
>>>
>>>  Are all of these problems peculiar to Linux?
>>>>
>>>> Has anybody tried using the engine's vprof tools (i.e.
>>>> vprof_dump_spikes)
>>>> to investigate where the time is going?
>>>>
>>>> If anybody is having these problems on Linux, we have some really
>>>> powerful tools we can use to capture performance data and track down
>>>> issues
>>>> like this.  The process to get setup is a bit involved and requires
>>>> installing some software on the server.  If anybody is having
>>>> performance
>>>> problems of any kind and is willing to do a little work to investigate
>>>> them, send me an email and I'll get you setup.
>>>>
>>>>
>>>> -----Original Message-----
>>>> From: 
>>>> hlds_linux-bounces@list.**valv**esoftware.com<http://valvesoftware.com>
>>>> <hlds_linux-**[email protected]<[email protected]>
>>>> **>[mailto:
>>>> hlds_linux-bounces@**list.**valvesoftware.com<http://list.valvesoftware.com>
>>>> <hlds_linux-**[email protected]<[email protected]>
>>>> **>]
>>>> On Behalf Of AXVOID
>>>> Sent: Thursday, April 25, 2013 4:16 PM
>>>> To: [email protected].****com<hlds_linux@list.**
>>>> valvesoftware.com <[email protected]>>
>>>> Subject: Re: [hlds_linux] FPS issues on Steampipe
>>>>
>>>> I'm in the client steampipe & had problems with the game speed, when I
>>>> created a server via console e.g.: "map cp_dustbowl". Sometimes
>>>> everything
>>>> was incredible fast, like move speed etc.
>>>>
>>>> Am 26.04.2013 01:10, schrieb Kyle Sanderson:
>>>>
>>>>  We've had our server FPS surpass 66~ (up to 300), and go down to 9~.
>>>>> We also get freezes for about a second at a time (which is when the 9
>>>>> happens). There's definitely something wrong that was introduced into
>>>>> the engine, as you're seeing it as well with TF2 (well, I'm assuming
>>>>> you're talking about TF2).
>>>>>
>>>>> Thanks,
>>>>> Kyle.
>>>>>
>>>>>
>>>>> On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro <
>>>>> [email protected]****> wrote:
>>>>>
>>>>>   Is anyone else FPS issues with steampipe servers? I had one that ran
>>>>>
>>>>>> at
>>>>>> 66.67 constantly and it keeps dropping to 10 now that i upgraded it
>>>>>> to Steampipe.
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>>>>> >
>>>>>
>>>>>
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>>>> >
>>>>
>>>>
>>>>
>>>>
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>>>
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>>> >
>>>
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>
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