Found it, it's already partially reported and totally visible. Whenever the
ForceModelBounds/ForceSimpleMaterial spam is encountered the server skips.
Since we have Deathmatch essentially (clients get their default skin,
before being assigned to a zombie one), this happens frequently. I have
some vprof minidumps if anyone's interested, but I don't think the dumps
are from this event. The behaviour is new with the VPK update, so I believe
this is the cause.

http://pastie.org/private/fhomzcpoq011xrele6uhw

Thanks,
Kyle.


On Mon, Apr 22, 2013 at 2:35 PM, Dominik Friedrichs <[email protected]> wrote:

> I can only confirm an indefinite locking up of the server that - if it
> happens - happens after a mapchange, when a player has entered the game,
> more precisely the last log line is the "triggered clantag" line.
>
>
> On 2013/04/22 23:06, Kyle Sanderson wrote:
>
>> It appears after the VPK change our servers have been freezing for about
>> a second at a time, which throws mods into a bit of a frenzy. There was
>> some speculation that it was client side, however it's starting to look
>> like it isn't. Has anyone else noticed this?
>>
>> Thanks,
>> Kyle.
>>
>>
>>
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