Found it, it's already partially reported and totally visible. Whenever the ForceModelBounds/ForceSimpleMaterial spam is encountered the server skips. Since we have Deathmatch essentially (clients get their default skin, before being assigned to a zombie one), this happens frequently. I have some vprof minidumps if anyone's interested, but I don't think the dumps are from this event. The behaviour is new with the VPK update, so I believe this is the cause.
http://pastie.org/private/fhomzcpoq011xrele6uhw Thanks, Kyle. On Mon, Apr 22, 2013 at 2:35 PM, Dominik Friedrichs <[email protected]> wrote: > I can only confirm an indefinite locking up of the server that - if it > happens - happens after a mapchange, when a player has entered the game, > more precisely the last log line is the "triggered clantag" line. > > > On 2013/04/22 23:06, Kyle Sanderson wrote: > >> It appears after the VPK change our servers have been freezing for about >> a second at a time, which throws mods into a bit of a frenzy. There was >> some speculation that it was client side, however it's starting to look >> like it isn't. Has anyone else noticed this? >> >> Thanks, >> Kyle. >> >> >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >> > > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

