There is no automated conversion process for servers. However,
the
install size is significantly smaller because we've removed all
the
texture and audio data.
Each Source Engine game is now totally independent; there is no
shared content. Everything the TF (or cstrike, hl2mp, dod)
server
needs is in a single install. Srcds.exe and hlds_linux go in
the
root, and there are tf (or cstrike, hl2mp, dod) folder
underneath,
and a hl2 folder for the "shared" content that is now duplicated
for
each game.
From: David Neilsen [mailto:[email protected]]
Sent: Wednesday, May 01, 2013 5:28 AM
To: Fletcher Dunn; 'Half-Life dedicated Win32 server mailing
list';
'Half-Life dedicated Linux server mailing list';
[email protected]
Subject: RE: [hlds_announce] TF2 SteamPipe beta update released.
Forcing all clients to convert soon.
Is there ever going to be an automated conversion process for
servers, as this is turning into a big mess for my hosting
company.
Pretty much all customers have to reinstall their servers which
just
isn't feasible or we spend hours moving files around for each
and
every single customer.
What is confusing me also is I notice new files under
Tf2server1/Orangebox/tf and tf2server1/tf. What I like to know
is, do
we have to move everything back up a level to continue receiving
updates to the right folders.
Some clarification would be appreciated, as the game operators
FAQ is
lacking.
Thanks
Some_Thing
From:
[email protected]<mailto:[email protected]>
[mailto:[email protected]] On Behalf
Of
Fletcher Dunn
Sent: Wednesday, 1 May 2013 3:08 AM
To: Half-Life dedicated Win32 server mailing list
([email protected]<mailto:[email protected]>);
Half-Life dedicated Linux server mailing list
([email protected]<mailto:[email protected]>);
[email protected]<mailto:[email protected]>
Subject: [hlds_announce] TF2 SteamPipe beta update released.
Forcing
all clients to convert soon.
We've released an optional update to the TF2 SteamPipe beta.
Here are
the change notes (since the last SteamPipe beta):
Team Fortress 2:
* Fixed network incompatibility causing custom names and
descriptions
to not display on client
Source engine:
* Fix sprays trying to load from the wrong directory
* Restored VPK file cache, with tuned size to reduce memory
usage and
improve client boot and map load times
This server is compatible with all currently running clients.
(SteamPipe and non-SteamPipe.)
We expect to flip the switch to force all clients to convert to
SteamPipe in a few hours. (Approx 2:00 PM Seattle time.) At
this
time, the "Steampipe beta" server which has just been released
will
become the official server. There will not be another update.
If you were waiting for the right time to start flipping your
servers
to SteamPipe, now is it.
Thanks,
Fletch
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