SteamCMD supports logging in, so it would make sense to move it there.

On Tue, May 21, 2013 at 1:14 PM, Gordon Reynolds <
[email protected]> wrote:

> He's saying that he doesn't have easy access to a machine that can run TF2.
> I have thought for a bit now it would be convenient to register a server
> from somewhere outside of TF2. I understand they want to tie it with a
> known logged-in, in-use, steamID though.
>
>
> On Tue, May 21, 2013 at 5:58 AM, Saint K. <[email protected]>
> wrote:
>
> > just launch your TF2 once and register a bunch of accounts?
> > ________________________________________
> > From: [email protected] [
> > [email protected]] on behalf of Padraig Fahy [
> > [email protected]]
> > Sent: 21 May 2013 13:26
> > To: [email protected]
> > Subject: [hlds_linux] Question Regarding SteamCMD and TF2's QuickPlay
> >
> > I currently have a TF2 dedicated server up and running, but I don't have
> > the "tf_server_identity_account_id" set for it to fully utilise
> QuickPlay.
> >
> > Unfortunely, I don't have TF2 installed on my laptop (This is a work
> > laptop) and I mainly check on my server while things are quiet, but I
> want
> > to be able to set the QuickPlay up on the server without having to
> download
> > Steam and then download TF2 and then launch it to get a simple key that
> > COULD be given through SteamCMD.
> >
> > My idea for this is, a user could get their
> "tf_server_identity_account_id"
> > from SteamCMD but they have to log into their Steam account (So, the
> > "anonymous" account won't work for this, since the key binds to the
> > account) and then the user should have the ability to copy and paste the
> > output of the command into their TF2 configs.
> >
> > Do you think this could be possible to implement? Thank you in advance :)
> > --
> > Padraig Fahy.
> > _______________________________________________
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> >
> > _______________________________________________
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> >
>
>
>
> --
> - Gordon Reynolds
> _______________________________________________
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>



-- 
Ross Bemrose
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