Hi everyone,

Summary:
There seems to be a new TF2 server crash technique floating around, likely related to the cooldown on action slot items being missing since the SteamPipe update.

Long Boring Details:

I don't have any hard evidence in it, having only seen two total reports of it happening.

The first report is a video on Youtube of someone doing it, conveniently showing their loadout in the video:
https://www.youtube.com/watch?v=SS8FsJrBqb0

In case they delete or hide their video, when the crash happens, their loadout consists of: stock Minigun, stock Heavy Shotgun, stock Fists, Bill's Hat (painted team spirit), Bronze Dueling Badge, and Noise Maker - Banshee)

The second report was from the server side in the Donors part of the Allied Modders forum, having these lines:

This is the line relevant line in the server log before the crash:
L 06/01/2013 - 11:43:33: "iCrashServers<7><STEAM_0:1:54618601><Blue>" triggered "player_loadout" (primary "15") (secondary "11") (melee "5") (pda "-1") (pda2 "-1") (building "-1") (head "-1") (misc "-1")

So, we know they're using 15 (Stock Minigun), 11 (stock Heavy Shotgun), stock Fists, no hat or misc. However, the server doesn't log the contents of their action item.

Then there's this post from the other day:
https://forums.alliedmods.net/showthread.php?p=1961783#post1961783

which says "Since steampipe i have seen players spamming taunts/action slot items hundreds of times a second. This creates many many entities very quickly.. Medic/shred alert... I think it is some kind of valve/engine bug that allows them to flood, dunno. May be related to tf2items, but it happens. For now I just limit taunts to every few seconds using gettime and plugin handled via command listener... "

It doesn't take a stretch of the imagination to conclude that action slot items are the crash of this crash and that the crash in question is caused by the server running out of edicts.

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