Hi everyone,
Summary:
There seems to be a new TF2 server crash technique floating around,
likely related to the cooldown on action slot items being missing since
the SteamPipe update.
Long Boring Details:
I don't have any hard evidence in it, having only seen two total reports
of it happening.
The first report is a video on Youtube of someone doing it, conveniently
showing their loadout in the video:
https://www.youtube.com/watch?v=SS8FsJrBqb0
In case they delete or hide their video, when the crash happens, their
loadout consists of:
stock Minigun, stock Heavy Shotgun, stock Fists, Bill's Hat (painted
team spirit), Bronze Dueling Badge, and Noise Maker - Banshee)
The second report was from the server side in the Donors part of the
Allied Modders forum, having these lines:
This is the line relevant line in the server log before the crash:
L 06/01/2013 - 11:43:33: "iCrashServers<7><STEAM_0:1:54618601><Blue>"
triggered "player_loadout" (primary "15") (secondary "11") (melee "5")
(pda "-1") (pda2 "-1") (building "-1") (head "-1") (misc "-1")
So, we know they're using 15 (Stock Minigun), 11 (stock Heavy Shotgun),
stock Fists, no hat or misc. However, the server doesn't log the
contents of their action item.
Then there's this post from the other day:
https://forums.alliedmods.net/showthread.php?p=1961783#post1961783
which says "Since steampipe i have seen players spamming taunts/action
slot items hundreds of times a second. This creates many many entities
very quickly.. Medic/shred alert... I think it is some kind of
valve/engine bug that allows them to flood, dunno. May be related to
tf2items, but it happens. For now I just limit taunts to every few
seconds using gettime and plugin handled via command listener... "
It doesn't take a stretch of the imagination to conclude that action
slot items are the crash of this crash and that the crash in question is
caused by the server running out of edicts.
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