Sorry to revive a 6 month old thread but wanted to confirm a comment that someone made a while back that SteamPipe* appears to have fixed the crash-on-map-end bug that several community made maps suffered from.

Now's the time to retry a bunch of (previously) crashy maps.

I can confirm these maps that previously crashed clients no longer do:
  - pl_boundary_final
  - pl_morrigan_alley_b3

*- maybe not SteamPipe itself but some change around the transition time

On 10/01/2013 6:21 PM, ics wrote:
Could be a case of toi many dynamic entities. Old versions of cashworks had 
already heavy load and first sign of that were self exploding teles on that 
map. When your server has the map on with all enhancements, type 
report_entities to server console. If the count exceeds 1400, there usually 
will be issues if server has 32 players and full.

-ics

----- Alkuperäinen viesti -----
Mine isn't a vanilla server, and some plugins do cache sounds and
materials.   It may be a combination of the map and the things the server
is having clients cache.   Still, the server itself moves on to the next
map while clients crash out.

On 1/10/2013 12:09 AM, ics wrote:
The map pl_cashworks_final1 is fine, doesn't cause any issues. I have
it on regular cycle. The previous versions are faulty in a way or
another (low fps or dx8 issue regarding water on _final without the 1).

-ics

10.1.2013 4:22, Ross Bemrose kirjoitti:
This has been happening on certain maps ever since the Pyromania
update.   Maps I've seen it on include:

plr_whalerace (this map was OK before Pyromania update)
pl_beerbowl_b5a (this map was OK before Pyromania update)
pl_cashworks_rc2 (this map was OK before Pyromania update)
pl_cashworks_final1
pl_badwater_snowy (but only sometimes)
pl_corrode_b2b

On a related note, since the Halloween 2012 update,
ctf_theskatingrink crashes servers after a few minutes.

On 1/9/2013 8:31 PM, Jesse Molina wrote:

Confirming that I saw this happen on pl_waste_v2 yesterday on
themachine.org's TF2 server.

I am not an admin of that server, I just happened to be playing
there.



Yun Huang Yong wrote:
pl_waste_v2 both cause most (often all) of the clients to crash
to desktop at the end of the map.



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