edit your maplist.txt, mapcycle files and remove everything and add this maps instead:

mvm_bigrock
mvm_coaltown
mvm_decoy
mvm_mannworks

restart server

Good Luck !

Peter

Rudy Bleeker skrev 2013-06-12 23:53:
That's odd... are you sure your server is using the right
mapcyclefile? I have never run into this problem.

On Wed, Jun 12, 2013 at 8:39 PM, Saint K. <[email protected]> wrote:
I applied the command "mp_mapcycle_empty_timeout_seconds" to my cfg, but now 
it's randomly causing the server to switch to normal maps, rather than switching to mbm 
maps.

Saint K.
________________________________________
From: [email protected] 
[[email protected]] on behalf of Rudy Bleeker 
[[email protected]]
Sent: 10 June 2013 09:45
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] MvM server lock or.. some problem

If a mapchange fixes the issue you might want to consider putting
mp_mapcycle_empty_timeout_seconds in your config file. It specifies
the maximum number of seconds the server can be empty, so without
players on it (and bots don't count) before the server will
automatically change the map. I've been using this for a while now and
have never run into the issue described here.

I suspect the reason that it was first noticed on Wave 666 is because
it's a long grind, so there's a bigger chance at bots getting stuck
somewhere and start eating up extra slots.

On Mon, Jun 10, 2013 at 7:47 AM, Yun Huang Yong <[email protected]> wrote:
Yep there's supposed to be 22 slots for bots, 6 for players, and remaining 4
are specs.

The question is why the early bots are continuing to hold player slots even
after they're dead.  It's because of these stuck bots that when new bots
spawn (as they are supposed to according to the mission) you end up with 5
player slots left, 4 slots left etc.

Note that when the player slots are being eaten the 4 spec slots have
already gone.


On 10/06/2013 3:07 PM, ics wrote:
Yeah that could be it and it's not wave 666 only. The extra slots might
get eaten by bots that never leave, thus making the server impossible to
enter, except for one person. Whenever someone leaves, bots fill in.

-ics

Yun Huang Yong kirjoitti:
Sounds like this bug:
https://github.com/ValveSoftware/Source-1-Games/issues/301

I guess it's not Wave666 specific and I saw it there only because it's
our busiest MvM server.

I haven't had a chance to see if the "stuck" bots are actually in the
game/map.

On 10/06/2013 3:49 AM, 1nsane wrote:
Had something similar happen on Valve's Mann Up servers:
Someone quit and the server would only let up to 5 people join. Checking
game info in game showed the server at 5/5.

Another guy left, it was down to 4/4. In the end everyone had to
abandon,
happened at the last wave too.

I saw this happen multiple times.


On Sun, Jun 9, 2013 at 12:21 PM, ics <[email protected]> wrote:

This is the same problem that i randomly have, there are bots on the
server, kind of, but only one person can connect at a time and bots
never
leave or round does not reset. They are stuck there. Server restart
fixes
it though.

-ics

Peter Lindblom kirjoitti:

   We have one MvM server with some problem that is odd and its been
this
way long time now and I cant show any logs with any data but this
is how
its is:

The server gets empty but on our hlxce site its showing that its
populated with MvM-bots, at this point none can connect to the
server and
get in.
If I change map with hlsw or in the console, the time the server is
down
is twice or triple a normal map-change is.
After that the server usual get filled within some minutes!

- I have not English as my first language as you might have guess.

Peter
Sweden


ics skrev 2013-06-09 11:20:

MvM servers? There's lots of empty servers around and not enough
players. Some people here said not having players and then later on
suddenly had full servers.

-ics

Miika kirjoitti:

After the Steampipe conversion, I am still having random issues
with my
TF2 servers randomly disappearing from the server browser.

Sometimes they all show up, other times some of them are completely
missing when searching for them and sometimes all of them do not
show up at
all!

Our servers are literally dying because of this issue and I have no
clue what is causing this. Anyone else had this sort of issues
before and
managed to fix it?
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