It already has.

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Scipizoa
Sent: Thursday, June 27, 2013 5:10 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe

will the client side of L4D2 have to be converted like TF2?

On 6/27/2013 6:19 PM, Winnie the Pooh wrote:
> Is L4D2 going to have the custom folder and -insert_search_path 
> feature that is implemented with SteamPipe TF2 and CS:S?
>
>
> On Thu, Jun 27, 2013 at 3:11 PM, Kerry Davis <[email protected]>wrote:
>
>> We should be able to make the updated server available earlier so 
>> there's time to get them updated and running before we update the 
>> client. I'll let everyone know when that update is released.
>>
>> -----Original Message-----
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of Erik-jan 
>> Riemers
>> Sent: Thursday, June 27, 2013 2:56 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe
>>
>> Will you be pushing the time (Monday) further so that we can just 
>> install a fresh install which has all of it?
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Kerry 
>> Davis
>> Sent: donderdag 27 juni 2013 19:11
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe
>>
>> Indeed, I neglected to get the run script updated. Unfortunately we 
>> won't be able to update the script until the next release next week, 
>> but for now the linked script on github will do the trick, thanks!
>>
>> We're also updating the platform-specific configurations to get only 
>> the necessary executables.
>>
>> -Kerry
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Dirk 
>> D
>> Sent: Wednesday, June 26, 2013 2:46 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe
>>
>> The srcds_run script is still using the HLDSUpdateTool when using the 
>> -autoupdate switch (the script wasn't updated at all as far as I can tell).
>> I took the liberty to merge the current TF2 SteamPipe srcds_run with 
>> the provided L4D2 srcds_run and came up with this for the time being:
>> https://gist.github.com/dirkd/e5518c09dc22f45b2a53
>>
>> SteamCMD also fetches all available executables (for Linux, Windows 
>> and
>> OSX) and even hl2.sh and some icon files when updating AppID 222860.
>> Is this intended or just a problem with the appinfo metadata, because 
>> appinfo.vdf seems to contain separate content configurations for 
>> Windows and Linux (SubAppIDs 222862 & 22863) like it does for TF2 
>> which doesn't show this behavior?
>>
>>
>> On Wed, Jun 26, 2013 at 8:09 PM, Kerry Davis
>> <[email protected]>wrote:
>>
>>> Hello!
>>>
>>> We have converted Left 4 Dead 2 to be delivered through SteamPipe.
>>>
>>> Next Monday (July 1) servers downloaded with the HLDSUpdateTool will 
>>> no longer be compatible. Only the server obtained using SteamCMD 
>>> will
>> work.
>>> The server is currently available for download; we encourage all 
>>> server operators to download and install the server now if you 
>>> haven't
>> already.
>>> The server is interoperable with the current public Left 4 Dead 2
>> client.
>>> The AppID for the SteamPipe version of the server is 222860.
>>>
>>> Instructions for using SteamCMD to update your servers are available
>> here:
>>> https://developer.valvesoftware.com/wiki/SteamCMD
>>>
>>> - Kerry
>>>
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>
>


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