I'm getting

Cannot verify load for invalid steam ID [A:1:0:1]

then it dies...

00:29:09: Started map "cp_badlands" (CRC "30220c9f6f50b39c20dc913ab8dc09c8")
L 07/11/2013 - 00:29:09: -------- Mapchange to cp_badlands --------
L 07/11/2013 - 00:29:09: Error log file session closed.
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file server.cfg
Parsing item whitelist (default: disallowed)
Finished.
Set motd from file 'motd.txt'.  ('cfg/motd.txt' was not found.)
Set motd_text from file 'cfg/motd_text_default.txt'.  ('cfg/motd_text.txt'
was not found.)
L 07/11/2013 - 00:29:11: server_cvar: "tf_gamemode_cp" "0"
L 07/11/2013 - 00:29:11: server_cvar: "sv_tags" "nocrits,nodmgspread"
L 07/11/2013 - 00:29:11: server_cvar: "sv_tags" "nocrits,nodmgspread"
L 07/11/2013 - 00:29:11: server_cvar: "sv_tags" "cp,nocrits,nodmgspread"
L 07/11/2013 - 00:29:11: server_cvar: "tf_gamemode_cp" "1"
L 07/11/2013 - 00:29:11: "SourceTV<2><BOT><>" connected, address "none"
Cannot verify load for invalid steam ID [A:1:0:1]
./srcds_run: line 324: 34755 Segmentation fault      $HL_CMD




On Thu, Jul 11, 2013 at 12:29 AM, Dany Elfallal <danyelfal...@yahoo.com>wrote:

> My TF2 Servers Crash The Moment That Someone Joins The Server. I think The
> Update May Have Broke Something.
>
>
> ________________________________
>  From: Eric Smith <er...@valvesoftware.com>
> To: "'Half-Life dedicated Linux server mailing list (
> hlds_linux@list.valvesoftware.com)'" <hlds_linux@list.valvesoftware.com>;
> "'Half-Life dedicated Win32 server mailing list (
> h...@list.valvesoftware.com)'" <h...@list.valvesoftware.com>; "''
> hlds_annou...@list.valvesoftware.com' (
> hlds_annou...@list.valvesoftware.com)'" <
> hlds_annou...@list.valvesoftware.com>
> Sent: Wednesday, July 10, 2013 2:53 PM
> Subject: Re: [hlds_linux] Mandatory TF2 update coming soon
>
>
> Here are the notes for the update.
>
> -Eric
>
> ------------------------------------------------------
>
> General:
>
> - Added over 60 Gold Star community-submitted Workshop items
> - Summer Claim Checks can now be redeemed for Summer Coolers
> - Summer Cooler Keys are now available in the Mann Co. Store
> - Map Stamps and Strange Filters for the new community maps cp_standin and
> cp_process are now available in the Mann Co. Store
>
> - Reduced intensity of Bleed and Jarate screen effects under DX8
> - Added text search functionality to the backpack and the store
> - Added tf_hud_show_servertimelimit to display the server's per-map time
> limit on the in-game HUD
> - In MvM, if all team members unready, the pre-round countdown will stop
> - In MvM, when robots are killed by sniper headshots or explosive headshot
> upgrade, they will drop 'red' money that will automatically be collected
> when it would otherwise dissolve
> - Fixed a bug with the Unusual Adjustment Slider that would cause changes
> not to take effect
> - Double-clicking a crate will now take you to the appropriate key in the
> store
> - By default, items with non-standard qualities (ie., strange, unusual)
> will not be selectable as craft ingredient. The ingredient selection UI has
> a checkbox to disable this feature and allow selection.
> - Unusuals and Stranges no longer stack in loadout equip pages
> - Fixed a bug that would sometimes cause incorrect Steam Community Market
> prices to be shown on item tooltips when using non-USD currencies
> - Fixed a bug that would cause the popular items page in the store to not
> always update correctly
> - Fixed a bug where disguised red spies spawned a blue heal particle when
> touching healthkits
> - Fixed a bug where certain projectiles and Engineer building gibs could
> cause doors to become stuck
> - Fixed a bug where crouch animations would not properly play while in
> humiliation state
> - Fixed a bug where full ÜberCharge effects would always show on the
> client if a player was killed with full ÜberCharge
> - Fixed a bug that allowed custom item names/descriptions containing HTML
> to sometimes change the appearance of items in Steam Community
> - Fixed level 3 dispensers missing geometry
> - Fixed level 2 dispensers appearing identical to level 1 dispensers at
> certain LODs
> - Fixed the Marked-For-Death effect showing over the head of disguised or
> stealthed players
> - Fixed suicide deathnotices showing the dead player's last deployed
> weapon instead of the skull and crossbones
> - Fixed characters in the loadout page sometimes appearing as if they were
> cloaked
> - Weapon attributes will now show in the same order in-game and in Steam
> Community
> - Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs
> have been removed
>
> Maps:
>
> - Added cp_standin and cp_process
> - Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with
> voting for challenges in MvM when on Coal Town
>
> - cp_badlands
>   - Fixed jumps being ruined by small rock ledge near spiral
>   - Fixed prop collisions
>   - Fixed clip smoothing
> - cp_dustbowl
>   - Fixed players building in Blu's first spawn
>   - Fixed players shooting through rocks in stage 2
>   - Fixed collision in tunnels in stage 2
>   - Fixed textures not displaying properly in Pyrovision
>   - Fixed lighting on cliff faces
>   - Fixed skybox error in stage 3.
>   - Fixed players getting killed through the ceiling under stage 2 cap 1
>   - Adjusted ceiling height in stage 3 tunnel for better clearance
>   - Cleaned up prop collision
> - cp_egypt
>   - Fixed clip brush exploits
>   - Players can no longer build on top of arches and high ledges
> - cp_gorge
>   - Players can no longer build in Blu's first spawn room
>   - Changed scale of water texture
> - cp_granary
>   - Fixed improper orientation on arrow signs
>   - Fixed players getting above red forward spawn
>   - Fixed players building on cargo containers inside spawn room
>   - Fixed holes in skybox geometry
>   - Removed collision from hanging lamp over Red spawn
>   - Removed collision from security cameras above Red and Blue spawns
>   - Mirrored fence alcove from Blu final cap arena to Red side
>   - Balanced collision of rocks in final capture arenas
>   - Re-ordered spawns in the first spawn room to be consistent between Red
> and Blu
> - cp_gravelpit
>   - Clipped roof of building over cap A
>   - Removed helthpack under terrain
>   - Added decals under health kits and ammo packs
> - cp_gullywash
>   - Fixed players getting out of the map near the middle capture point
>   - Fixed collision exploits near middle capture point
> - cp_mountainlab
>   - Fixed collision issues on the ladders and hill that lead to the first
> point
>   - Fixed static prop lighting
> - cp_steel
>   - Fixed players blocking Blu's spawn exit door leading to capture point B
>   - Fixed collision on ledge near capture point B
>   - Players can no longer build inside Red spawn room.
>   - Blu spawn point over grate removed.
>
> - ctf_2fort
>   - Fixed building inside of spawn doors
>   - Fixed clipping exploits on battlements
>   - Fixed height of door leading to spiral stairs in Blu base so players
> can now crouch past a placed dispenser
>   - Cleaned up prop collision
>   - Smoothed clipping on wagon wheel and other props
> - ctf_well
>   - Fixed players jumping out of the map
>
> - koth_king
>   - Health and ammo packs now match on Red and Blu sides of the map
>   - Players can no longer build in spawn doors
> - koth_lakeside
>   - Fixed rockets passing through terrain near the capture point
> - koth_viaduct
>   - Players can no longer build in spawn room rafters
>
> - mvm_bigrock
>   - Fixed players building on rock in cave section
>
> - pl_badwater
>   - Fixed player clip brush exploits and missing player clip brushes on
> roofs and rock walls
>   - Fixed player clip smoothing
>   - Fixed fence collisions
>   - Fixed floating rocks in skybox
>   - Fixed lighting on props
>   - Fixed lighting on canyon vista
>   - Handrails no longer collide with bullets and projectiles
>   - Performance increase through poly reduction, model collision reduction
> and model fade distances
>   - Players can no longer build inside Blu spawn room
>   - Players can no longer be trapped with teleporters under the sign by
> the first capture point
>   - Players can no longer enter the room overlooking the final cap through
> the windows before point 3 is captured
>   - Players will now be crushed by closing doors upon the capture of point
> 2
> - pl_barnblitz
>   - Fixed building in the skybox above Red's final spawn
>   - Teleporters will no longer self destruct when used on the battlements
> near Blu's first spawn
> - pl_frontier
>   - Fixed spawn doors not working properly after second capture.
>   - Players can no longer build inside kill volumes
>   - Players can no longer build inside of Blu's second spawn room
>   - Red players can now enter the Blu team spawn upon round win
> - pl_goldrush
>   - Fixed collision on props and clip exploits
>   - Fixed buildings being prohibited from construction in the garage near
> the end of stage 3
>   - Players can no longer block the cart through the wall in stage
>   - Players can no longer build in spawn exits
>   - Players can no longer build on the shack roof near the end of stage 3
>   - Players and buildings can no longer be killed through the floor in
> stage 1 in the upper room by the cap
>   - Players can no longer build on the perch in stage 1
>   - Handrails no longer collide with bullets and projectiles
> - pl_thundermountain
>   - Fixed gate visible through ceiling in stage 3
>   - Fixed clipping in stage 3 Blu spawn
>   - Prevented players from building in the cliffside kill zone in stage 1
> - pl_upward
>   - Fixed exploit where Blu team could be trapped in their final spawn room
>   - Fixed gap in collision which allowed Blu players to be shot in their
> first spawn
>   - Fixed fade distances on props in Blu spawn
>   - Fixed players building under catwalk on the ledge of the final pit
>   - Fixed clip brush exploits
>   - Players can no longer be trapped by teleporting under stairs near
> final capture point
>   - Players can no longer build inside of Red's final spawn room
>   - Players can no longer build inside of spawn room doors
>   - Players can no longer be trapped inside of the capture point sign
>   - Prevented Blu team from entering final spawn room while it is neutral
>   - Smoothed clipping collision
>   - Collision performance increases
>   - Handrails no longer collide with bullets and projectiles
>   - Replaced floor texture in Red team final spawn room
>
> - plr_hightower
>   - Fixed clip brush exploit above building on cliff edge
> - plr_nightfall
>   - Fixed players jumping outside of the map
>   - Reduced prop collision
> - plr_pipeline
>   - Fixed invisible faces
>   - Handrails no longer collide with bullets and projectiles
>
> - tc_hydro
>   - Fixed clip brush exploit where players could get out of world
>   - Fixed players getting on top of monument.
>
> Items:
>
> - The Chieftain's Challenge, Lord Cockswain's Pith Helmet, That '70s
> Chapeau, The K-9 Mane, The Stovepipe Sniper Shako, The Pounding Father, and
> Vox Diabolus can now be painted
> - "The Public Enemy", "The Urban Professional", and "The Dumpster Diver"
> sets will now show up as sets in the in-game UI
> - Cursed Soul items (Halloween zombie skins) are now renameable
> - Strange Bacon Grease can now be gift-wrapped
> - Added LODs to the Airborne Armaments set items
> - Fixed Bison/Pomson projectiles getting stuck on doors
> - Fixed Baseballs and Jars sometimes going through thin geometry
>
> - Crit-A-Cola
>   - Removed: Damage taken mini-crits
>   - Added: Damage taken increased 25%
> - Shortstop
>   - Added 20% bonus healing while deployed
>   - Added 80% vulnerability increase to all push forces while deployed
> - Winger
>   - Added +25% Jump Height bonus when active
> - The Special Delivery (set)
>   - Removed: +25 max health on wearer
>   - Added: Leave a calling card on your victims
>
> - Battalion's Backup
> - Added additional +15% Sentry damage resistance to all teammates while
> banner effect is active (50% damage reduction while banner is active)
>   - Rage is now generated from damage dealt instead of damage received
> - Black Box
>   - Rocket explosions now use correct sound
> - Begger's Bazooka
>   - Fixed an exploit that allowed players to hold a set fixed number of
> rockets (reload cancelling)
>   - Misfired Rockets now remove one loaded rocket from the clip
> - Concheror
>   - Rage is now generated only from damage dealt
>   - Buffed players now receive a speed boost, in addition to the previous
> Health-On-Hit effect
> - Cow Mangler 5000
>   - Reduced clip size (from 5 to 4)
>   - Removed -10% damage attribute
>   - Removed 5% slower reload attribute
>   - Added missing "sets players on fire" description text
>   - New particles and sound
> - Escape Plan
>   - Players receive the Marked-For-Death effect after deploying, and for a
> short period after holstering.
> - Liberty Launcher:
>   - Removed: 25% reduced clip size penalty
>   - Added: 25% reduced damage penalty
> - Original
>   - Rocket explosions now use correct sound
> - The Tank Buster (set)
>   - Removed: +20% Sentry damage resistance on wearer
>   - Added: Leave a calling card on your victims
>
> - Phlogistinator
>   - Fixed "Mmmph" progress resetting after touching a resupply cabinet
> - Powerjack
>   - Added: 15% increase move speed while deployed
>   - Added: 20% damage vulnerability to all sources
> - The Gas Jockey's Gear (set)
>   - Removed: +10% faster move speed on wearer
>   - Removed: +10% bullet damage vulnerability on wearer
>   - Added: Leave a calling card on your victims.
>
> - Chargin' Targe
>   - Added: Afterburn immunity
> - Loose Cannon
>   - Range no longer affects direct cannonball impact damage
>   - Reduced charge time to 1 second
>   - Added: Double-Donk (directly impacting an enemy within half a second
> before the bomb explosion) sound and particle effects
>   - Double-Donk damage now mini-crits
> - The Expert's Ordnance (set)
>   - Removed: +10% fire damage resistance on wearer
>
> - Buffalo Steak Sandwich
>   - Removed: Damage taken mini-crits
>   - Added: Damage taken increased 25%
> - Dalokoh's Bar
>   - Increased amount of health restored per-bite from 15 to 25
>
> - Gunslinger
>   - Fixed a bug that caused mini-sentries to heal while being constructed
> - Rescue Ranger
>   - Minor increase in damage per bolt
>   - Increased building healing from 50 to 75 per bolt
> - Short Circuit
>   - Ammo cost reduced when an attack destroys a projectile.
> - Wrangler:
>   - Slightly reduced accuracy of manually-controlled sentry at long range
>   - Protective shield now fades 1 second after the owning Engineer dies
>
> - Crusaders Crossbow
>   - Changed arrow projectile to a large syringe
>   - Added new trail effects
> - Smoothed out reload animation (DPS unchanged)
> - Fixed being able to heal players that are using items that block healing
> - Quick-Fix
>   - Added 50% Overheal
>   - Über now affects the medic when there's no heal target
>   - Shotguns with pushback (Force O' Nature) no longer affect players
> under the effect of Quick-Fix's Über
> - Vaccinator
>   - Über now fully absorbs crit damage for the selected damage type, but
> depletes Übercharge based on the amount of damage prevented
>
> - Bazaar Bargain
>   - Fixed the starting charge rate being -40% instead of -20%
>   - Capped the max charge rate to 200%
> - Cozy Camper
>   - Removed movement penalty.
>   - Added: Damage taken increased by 20%
> - Darwin's Danger shield
>   - Added: Bullet damage taken reduced by 15%
>   - Added: Explosive damage taken increased by 20%
> - The Croc-o-Style Kit (set)
>   - Removed headshot immunity
>   - Added: Leave a calling card on your victims
>
> - Dead Ringer
>   - When under the effect of Feign Death, damage taken decreases the
> duration of the effect
> - L'Etranger
>   - Added: 40% increased cloak duration
> - Spy-cicle
>   - Fixed a bug that would cause the charge meter to not reset when the
> spy was killed
> - The Saharan Spy (set)
>   - Removed: Reduced decloak sound volume
>   - Removed: 0.5 sec longer cloak blink time
>   - Added custom particle effects when taunting
>
>
>
> -----Original Message-----
> From: Eric Smith
> Sent: Wednesday, July 10, 2013 2:25 PM
> To: Half-Life dedicated Linux server mailing list (
> hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server
> mailing list (h...@list.valvesoftware.com); '
> hlds_annou...@list.valvesoftware.com' (
> hlds_annou...@list.valvesoftware.com)
> Subject: Mandatory TF2 update coming soon
>
> We're working on a mandatory update for TF2. We've released the dedicated
> server files early so you can download them ahead of the client update. The
> new version is 1828124.
>
> The notes for the update will be coming later.
>
> -Eric
>
>
> _______________________________________________
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