I'm getting Cannot verify load for invalid steam ID [A:1:0:1]
then it dies... 00:29:09: Started map "cp_badlands" (CRC "30220c9f6f50b39c20dc913ab8dc09c8") L 07/11/2013 - 00:29:09: -------- Mapchange to cp_badlands -------- L 07/11/2013 - 00:29:09: Error log file session closed. ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file server.cfg Parsing item whitelist (default: disallowed) Finished. Set motd from file 'motd.txt'. ('cfg/motd.txt' was not found.) Set motd_text from file 'cfg/motd_text_default.txt'. ('cfg/motd_text.txt' was not found.) L 07/11/2013 - 00:29:11: server_cvar: "tf_gamemode_cp" "0" L 07/11/2013 - 00:29:11: server_cvar: "sv_tags" "nocrits,nodmgspread" L 07/11/2013 - 00:29:11: server_cvar: "sv_tags" "nocrits,nodmgspread" L 07/11/2013 - 00:29:11: server_cvar: "sv_tags" "cp,nocrits,nodmgspread" L 07/11/2013 - 00:29:11: server_cvar: "tf_gamemode_cp" "1" L 07/11/2013 - 00:29:11: "SourceTV<2><BOT><>" connected, address "none" Cannot verify load for invalid steam ID [A:1:0:1] ./srcds_run: line 324: 34755 Segmentation fault $HL_CMD On Thu, Jul 11, 2013 at 12:29 AM, Dany Elfallal <danyelfal...@yahoo.com>wrote: > My TF2 Servers Crash The Moment That Someone Joins The Server. I think The > Update May Have Broke Something. > > > ________________________________ > From: Eric Smith <er...@valvesoftware.com> > To: "'Half-Life dedicated Linux server mailing list ( > hlds_linux@list.valvesoftware.com)'" <hlds_linux@list.valvesoftware.com>; > "'Half-Life dedicated Win32 server mailing list ( > h...@list.valvesoftware.com)'" <h...@list.valvesoftware.com>; "'' > hlds_annou...@list.valvesoftware.com' ( > hlds_annou...@list.valvesoftware.com)'" < > hlds_annou...@list.valvesoftware.com> > Sent: Wednesday, July 10, 2013 2:53 PM > Subject: Re: [hlds_linux] Mandatory TF2 update coming soon > > > Here are the notes for the update. > > -Eric > > ------------------------------------------------------ > > General: > > - Added over 60 Gold Star community-submitted Workshop items > - Summer Claim Checks can now be redeemed for Summer Coolers > - Summer Cooler Keys are now available in the Mann Co. Store > - Map Stamps and Strange Filters for the new community maps cp_standin and > cp_process are now available in the Mann Co. Store > > - Reduced intensity of Bleed and Jarate screen effects under DX8 > - Added text search functionality to the backpack and the store > - Added tf_hud_show_servertimelimit to display the server's per-map time > limit on the in-game HUD > - In MvM, if all team members unready, the pre-round countdown will stop > - In MvM, when robots are killed by sniper headshots or explosive headshot > upgrade, they will drop 'red' money that will automatically be collected > when it would otherwise dissolve > - Fixed a bug with the Unusual Adjustment Slider that would cause changes > not to take effect > - Double-clicking a crate will now take you to the appropriate key in the > store > - By default, items with non-standard qualities (ie., strange, unusual) > will not be selectable as craft ingredient. The ingredient selection UI has > a checkbox to disable this feature and allow selection. > - Unusuals and Stranges no longer stack in loadout equip pages > - Fixed a bug that would sometimes cause incorrect Steam Community Market > prices to be shown on item tooltips when using non-USD currencies > - Fixed a bug that would cause the popular items page in the store to not > always update correctly > - Fixed a bug where disguised red spies spawned a blue heal particle when > touching healthkits > - Fixed a bug where certain projectiles and Engineer building gibs could > cause doors to become stuck > - Fixed a bug where crouch animations would not properly play while in > humiliation state > - Fixed a bug where full ÜberCharge effects would always show on the > client if a player was killed with full ÜberCharge > - Fixed a bug that allowed custom item names/descriptions containing HTML > to sometimes change the appearance of items in Steam Community > - Fixed level 3 dispensers missing geometry > - Fixed level 2 dispensers appearing identical to level 1 dispensers at > certain LODs > - Fixed the Marked-For-Death effect showing over the head of disguised or > stealthed players > - Fixed suicide deathnotices showing the dead player's last deployed > weapon instead of the skull and crossbones > - Fixed characters in the loadout page sometimes appearing as if they were > cloaked > - Weapon attributes will now show in the same order in-game and in Steam > Community > - Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs > have been removed > > Maps: > > - Added cp_standin and cp_process > - Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with > voting for challenges in MvM when on Coal Town > > - cp_badlands > - Fixed jumps being ruined by small rock ledge near spiral > - Fixed prop collisions > - Fixed clip smoothing > - cp_dustbowl > - Fixed players building in Blu's first spawn > - Fixed players shooting through rocks in stage 2 > - Fixed collision in tunnels in stage 2 > - Fixed textures not displaying properly in Pyrovision > - Fixed lighting on cliff faces > - Fixed skybox error in stage 3. > - Fixed players getting killed through the ceiling under stage 2 cap 1 > - Adjusted ceiling height in stage 3 tunnel for better clearance > - Cleaned up prop collision > - cp_egypt > - Fixed clip brush exploits > - Players can no longer build on top of arches and high ledges > - cp_gorge > - Players can no longer build in Blu's first spawn room > - Changed scale of water texture > - cp_granary > - Fixed improper orientation on arrow signs > - Fixed players getting above red forward spawn > - Fixed players building on cargo containers inside spawn room > - Fixed holes in skybox geometry > - Removed collision from hanging lamp over Red spawn > - Removed collision from security cameras above Red and Blue spawns > - Mirrored fence alcove from Blu final cap arena to Red side > - Balanced collision of rocks in final capture arenas > - Re-ordered spawns in the first spawn room to be consistent between Red > and Blu > - cp_gravelpit > - Clipped roof of building over cap A > - Removed helthpack under terrain > - Added decals under health kits and ammo packs > - cp_gullywash > - Fixed players getting out of the map near the middle capture point > - Fixed collision exploits near middle capture point > - cp_mountainlab > - Fixed collision issues on the ladders and hill that lead to the first > point > - Fixed static prop lighting > - cp_steel > - Fixed players blocking Blu's spawn exit door leading to capture point B > - Fixed collision on ledge near capture point B > - Players can no longer build inside Red spawn room. > - Blu spawn point over grate removed. > > - ctf_2fort > - Fixed building inside of spawn doors > - Fixed clipping exploits on battlements > - Fixed height of door leading to spiral stairs in Blu base so players > can now crouch past a placed dispenser > - Cleaned up prop collision > - Smoothed clipping on wagon wheel and other props > - ctf_well > - Fixed players jumping out of the map > > - koth_king > - Health and ammo packs now match on Red and Blu sides of the map > - Players can no longer build in spawn doors > - koth_lakeside > - Fixed rockets passing through terrain near the capture point > - koth_viaduct > - Players can no longer build in spawn room rafters > > - mvm_bigrock > - Fixed players building on rock in cave section > > - pl_badwater > - Fixed player clip brush exploits and missing player clip brushes on > roofs and rock walls > - Fixed player clip smoothing > - Fixed fence collisions > - Fixed floating rocks in skybox > - Fixed lighting on props > - Fixed lighting on canyon vista > - Handrails no longer collide with bullets and projectiles > - Performance increase through poly reduction, model collision reduction > and model fade distances > - Players can no longer build inside Blu spawn room > - Players can no longer be trapped with teleporters under the sign by > the first capture point > - Players can no longer enter the room overlooking the final cap through > the windows before point 3 is captured > - Players will now be crushed by closing doors upon the capture of point > 2 > - pl_barnblitz > - Fixed building in the skybox above Red's final spawn > - Teleporters will no longer self destruct when used on the battlements > near Blu's first spawn > - pl_frontier > - Fixed spawn doors not working properly after second capture. > - Players can no longer build inside kill volumes > - Players can no longer build inside of Blu's second spawn room > - Red players can now enter the Blu team spawn upon round win > - pl_goldrush > - Fixed collision on props and clip exploits > - Fixed buildings being prohibited from construction in the garage near > the end of stage 3 > - Players can no longer block the cart through the wall in stage > - Players can no longer build in spawn exits > - Players can no longer build on the shack roof near the end of stage 3 > - Players and buildings can no longer be killed through the floor in > stage 1 in the upper room by the cap > - Players can no longer build on the perch in stage 1 > - Handrails no longer collide with bullets and projectiles > - pl_thundermountain > - Fixed gate visible through ceiling in stage 3 > - Fixed clipping in stage 3 Blu spawn > - Prevented players from building in the cliffside kill zone in stage 1 > - pl_upward > - Fixed exploit where Blu team could be trapped in their final spawn room > - Fixed gap in collision which allowed Blu players to be shot in their > first spawn > - Fixed fade distances on props in Blu spawn > - Fixed players building under catwalk on the ledge of the final pit > - Fixed clip brush exploits > - Players can no longer be trapped by teleporting under stairs near > final capture point > - Players can no longer build inside of Red's final spawn room > - Players can no longer build inside of spawn room doors > - Players can no longer be trapped inside of the capture point sign > - Prevented Blu team from entering final spawn room while it is neutral > - Smoothed clipping collision > - Collision performance increases > - Handrails no longer collide with bullets and projectiles > - Replaced floor texture in Red team final spawn room > > - plr_hightower > - Fixed clip brush exploit above building on cliff edge > - plr_nightfall > - Fixed players jumping outside of the map > - Reduced prop collision > - plr_pipeline > - Fixed invisible faces > - Handrails no longer collide with bullets and projectiles > > - tc_hydro > - Fixed clip brush exploit where players could get out of world > - Fixed players getting on top of monument. > > Items: > > - The Chieftain's Challenge, Lord Cockswain's Pith Helmet, That '70s > Chapeau, The K-9 Mane, The Stovepipe Sniper Shako, The Pounding Father, and > Vox Diabolus can now be painted > - "The Public Enemy", "The Urban Professional", and "The Dumpster Diver" > sets will now show up as sets in the in-game UI > - Cursed Soul items (Halloween zombie skins) are now renameable > - Strange Bacon Grease can now be gift-wrapped > - Added LODs to the Airborne Armaments set items > - Fixed Bison/Pomson projectiles getting stuck on doors > - Fixed Baseballs and Jars sometimes going through thin geometry > > - Crit-A-Cola > - Removed: Damage taken mini-crits > - Added: Damage taken increased 25% > - Shortstop > - Added 20% bonus healing while deployed > - Added 80% vulnerability increase to all push forces while deployed > - Winger > - Added +25% Jump Height bonus when active > - The Special Delivery (set) > - Removed: +25 max health on wearer > - Added: Leave a calling card on your victims > > - Battalion's Backup > - Added additional +15% Sentry damage resistance to all teammates while > banner effect is active (50% damage reduction while banner is active) > - Rage is now generated from damage dealt instead of damage received > - Black Box > - Rocket explosions now use correct sound > - Begger's Bazooka > - Fixed an exploit that allowed players to hold a set fixed number of > rockets (reload cancelling) > - Misfired Rockets now remove one loaded rocket from the clip > - Concheror > - Rage is now generated only from damage dealt > - Buffed players now receive a speed boost, in addition to the previous > Health-On-Hit effect > - Cow Mangler 5000 > - Reduced clip size (from 5 to 4) > - Removed -10% damage attribute > - Removed 5% slower reload attribute > - Added missing "sets players on fire" description text > - New particles and sound > - Escape Plan > - Players receive the Marked-For-Death effect after deploying, and for a > short period after holstering. > - Liberty Launcher: > - Removed: 25% reduced clip size penalty > - Added: 25% reduced damage penalty > - Original > - Rocket explosions now use correct sound > - The Tank Buster (set) > - Removed: +20% Sentry damage resistance on wearer > - Added: Leave a calling card on your victims > > - Phlogistinator > - Fixed "Mmmph" progress resetting after touching a resupply cabinet > - Powerjack > - Added: 15% increase move speed while deployed > - Added: 20% damage vulnerability to all sources > - The Gas Jockey's Gear (set) > - Removed: +10% faster move speed on wearer > - Removed: +10% bullet damage vulnerability on wearer > - Added: Leave a calling card on your victims. > > - Chargin' Targe > - Added: Afterburn immunity > - Loose Cannon > - Range no longer affects direct cannonball impact damage > - Reduced charge time to 1 second > - Added: Double-Donk (directly impacting an enemy within half a second > before the bomb explosion) sound and particle effects > - Double-Donk damage now mini-crits > - The Expert's Ordnance (set) > - Removed: +10% fire damage resistance on wearer > > - Buffalo Steak Sandwich > - Removed: Damage taken mini-crits > - Added: Damage taken increased 25% > - Dalokoh's Bar > - Increased amount of health restored per-bite from 15 to 25 > > - Gunslinger > - Fixed a bug that caused mini-sentries to heal while being constructed > - Rescue Ranger > - Minor increase in damage per bolt > - Increased building healing from 50 to 75 per bolt > - Short Circuit > - Ammo cost reduced when an attack destroys a projectile. > - Wrangler: > - Slightly reduced accuracy of manually-controlled sentry at long range > - Protective shield now fades 1 second after the owning Engineer dies > > - Crusaders Crossbow > - Changed arrow projectile to a large syringe > - Added new trail effects > - Smoothed out reload animation (DPS unchanged) > - Fixed being able to heal players that are using items that block healing > - Quick-Fix > - Added 50% Overheal > - Über now affects the medic when there's no heal target > - Shotguns with pushback (Force O' Nature) no longer affect players > under the effect of Quick-Fix's Über > - Vaccinator > - Über now fully absorbs crit damage for the selected damage type, but > depletes Übercharge based on the amount of damage prevented > > - Bazaar Bargain > - Fixed the starting charge rate being -40% instead of -20% > - Capped the max charge rate to 200% > - Cozy Camper > - Removed movement penalty. > - Added: Damage taken increased by 20% > - Darwin's Danger shield > - Added: Bullet damage taken reduced by 15% > - Added: Explosive damage taken increased by 20% > - The Croc-o-Style Kit (set) > - Removed headshot immunity > - Added: Leave a calling card on your victims > > - Dead Ringer > - When under the effect of Feign Death, damage taken decreases the > duration of the effect > - L'Etranger > - Added: 40% increased cloak duration > - Spy-cicle > - Fixed a bug that would cause the charge meter to not reset when the > spy was killed > - The Saharan Spy (set) > - Removed: Reduced decloak sound volume > - Removed: 0.5 sec longer cloak blink time > - Added custom particle effects when taunting > > > > -----Original Message----- > From: Eric Smith > Sent: Wednesday, July 10, 2013 2:25 PM > To: Half-Life dedicated Linux server mailing list ( > hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server > mailing list (h...@list.valvesoftware.com); ' > hlds_annou...@list.valvesoftware.com' ( > hlds_annou...@list.valvesoftware.com) > Subject: Mandatory TF2 update coming soon > > We're working on a mandatory update for TF2. We've released the dedicated > server files early so you can download them ahead of the client update. The > new version is 1828124. > > The notes for the update will be coming later. > > -Eric > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux