I think the cubemap data is stored in tf/materials/maps if i remember
correctly. After it's there and cubemaps are built, they are saved to
the bsp. I got some error on my old pc upon that event and it always
failed. I could have packed them manually with pakrat or similiar but i
didn't trust they would work from there. So i had friend build them for
me and it worked fine.
Now of course, it works as it should.
-ics
Frank kirjoitti:
Tried this on two different PC's of my own and another tried it still not
working. Now I did test against a few older style maps and they built just
fine. The issue appears to resolve around the map then. Would be some causes
as to why they won't write to the BSP and last is where to find them when
they are written by TF2 as where the cubemap data is stored till the write
is done? Perhaps we can pull it manually and add it manually to the map.
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of ics
Sent: Saturday, January 04, 2014 12:03 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Map structure/Building Cube maps
I had issues building cubemaps on my old pc. They got built but the game
never saved them at the bsp file itself. Never could find a way to fix it.
New pc now, no problems.
-ics
Frank kirjoitti:
This didn't work, any other suggestions?
I even tried a few older maps but it just feels as if something with
steam/tf2 isn't working properly to build them?
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