I think that's a wonderful idea! That's assuming of course Valve are taking
an active interest and observation of this discussion. Fingers crossed they
are.


On 24 January 2014 20:43, Doctor McKay <mc...@doctormckay.com> wrote:

> Obviously, Valve wants new players to be able to try out the game without
> ending up in some pay2win or other bad server. Why not just have popups
> explaining the game when it's first launched? There's already a popup
> pointing to the Mann Co. Store button (lol), why not label the other main
> menu buttons as well?
>
> Play Multiplayer <-- [ Click this button to automatically find a server ]
> Play Co-op <-- [ Click this button to play Mann vs. Machine ]
> Servers <-- [ Click this button to search all available games based on your
> own filters ]
>
> And when you open the server browser for the first time, point to the
> filters, explain what they do, explain what tags are, etc.
>
>
> Dr. McKay
> www.doctormckay.com
>
>
> On Fri, Jan 24, 2014 at 3:24 PM, dan <needa...@ntlworld.com> wrote:
>
> > On 24/01/2014 19:57, Rick Dunn wrote:
> >
> >> Everything you've said is perfectly relevant and 100% besides the point.
> >> You are talking to a list of people who have been running TF2 servers
> >> since
> >> its release.  TF2 was built by Valve, came out, and was popular for
> about
> >> a
> >> year in its default format.  When its charm had worn off, communities
> took
> >> it, modded it, added incentives such as hats, custom weapons, skins, in
> >> their mods, and built large playerbases from it.
> >>
> >
> > Ummm this is not really an accurate history of TF2 development.
> >
> > It reads like the Hollywood movie version of history.
> >
> > Just add an ending that makes the Americans win and sell
> > the script.
> >
> >
> > --
> > Dan
> >
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